DayZ 1.27
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ActionConstructor.c
См. документацию.
2{
3 bool ConstructActions( out array<ref ActionBase> actionsArray, out map<typename, ActionBase> actionNameActionMap )
4 {
5 TTypenameArray action_array_names = new TTypenameArray;
6 RegisterActions(action_array_names);
7 Sort(action_array_names,action_array_names.Count());
8
9 actionsArray = new array<ref ActionBase>;
10 actionNameActionMap = new map<typename, ActionBase>;
11 ActionBase new_action;
12
13 for(int i = 0; i < action_array_names.Count(); i++)
14 {
15 new_action = ActionBase.Cast(action_array_names[i].Spawn());
16 if(new_action)
17 {
18 new_action.CreateConditionComponents();
19 new_action.SetID(actionsArray.Count());
20 actionsArray.Insert(new_action);
21 actionNameActionMap.Insert(action_array_names[i], new_action);
22 }
23 }
24 return true;
25 }
26
28 {
29 // SingleUse Actions
30 actions.Insert(ActionOpen);
31 actions.Insert(ActionClose);
32 actions.Insert(ActionConsumeSingle);
33 actions.Insert(ActionForceConsumeSingle);
34 actions.Insert(ActionMeasureTemperatureSelf);
35 actions.Insert(ActionMeasureTemperatureTarget);
36 actions.Insert(ActionDisinfectSelf);
37 actions.Insert(ActionDisinfectTarget);
38 actions.Insert(ActionPlugIn);
39 actions.Insert(ActionTogglePlaceObject);
40 actions.Insert(ActionTogglePlaceObjectDigging);
41 actions.Insert(ActionTurnOnWhileInHands);
42 actions.Insert(ActionTurnOffWhileInHands);
43 actions.Insert(ActionPlantSeed);
44 actions.Insert(ActionAttachSeeds);
45 actions.Insert(ActionDisinfectPlantBit);
46 actions.Insert(ActionTurnOnHeatpack);
47 actions.Insert(ActionTurnOnTransmitter);
48 actions.Insert(ActionTurnOffTransmitter);
49 actions.Insert(ActionWashHandsItemContinuous);
50 actions.Insert(ActionPlaceFireplaceIndoor);
51 actions.Insert(ActionPlaceOvenIndoor);
52 actions.Insert(ActionCreateIndoorFireplace);
54 actions.Insert(ActionCreateIndoorOven);
55 actions.Insert(ActionAttach);
56 actions.Insert(ActionAttachOnProxy);
57 actions.Insert(ActionAttachOnTrap);
58 actions.Insert(ActionPlugTargetIntoThis);
59 actions.Insert(ActionEmptySeedsPack);
60 actions.Insert(ActionInjectSelf);
61 actions.Insert(ActionInjectTarget);
62 actions.Insert(ActionInjectEpinephrineSelf);
63 actions.Insert(ActionInjectEpinephrineTarget);
64 actions.Insert(ActionInjectMorphineSelf);
65 actions.Insert(ActionInjectMorphineTarget);
66 actions.Insert(ActionAttachOnSelection);
67 actions.Insert(ActionTurnOnWeaponFlashlight);
68 actions.Insert(ActionTurnOffWeaponFlashlight);
69 actions.Insert(ActionNextCombinationLockDial);
70 actions.Insert(ActionAttachToConstruction);
71 actions.Insert(ActionClapBearTrapWithThisItem);
72 actions.Insert(ActionDisarmMine);
73 actions.Insert(ActionPlaceFireplaceIntoBarrel);
74 actions.Insert(ActionStopEngine);
75 actions.Insert(ActionStopEngineBoat);
76 actions.Insert(ActionUnfoldMap);
77 actions.Insert(ActionFoldMap);
78 actions.Insert(ActionDropItem);
79 actions.Insert(ActionDropItemSimple);
80 actions.Insert(ActionSwitchSeats);
81 actions.Insert(ActionTurnOnHeadtorch);
82 actions.Insert(ActionTurnOffHeadtorch);
83 actions.Insert(ActionTurnOnHelmetFlashlight);
84 actions.Insert(ActionTurnOffHelmetFlashlight);
85 actions.Insert(ActionToggleNVG);
86 actions.Insert(ActionAttachOnTentProxy);
87 actions.Insert(ActionTriggerRemotely);
88 actions.Insert(ActionDisarmExplosive);
91 actions.Insert(ActionEatPillFromBottle);
92 actions.Insert(ActionEatTabletFromWrapper);
93
94 // Continuous use actions
95 actions.Insert(ActionWorldCraft);
96 actions.Insert(ActionCraftImprovisedHandsCover);
97 actions.Insert(ActionCraftImprovisedHeadCover);
98 actions.Insert(ActionCraftImprovisedFeetCover);
99 actions.Insert(ActionCraftImprovisedFaceCover);
100 actions.Insert(ActionCraftImprovisedTorsoCover);
101 actions.Insert(ActionCraftImprovisedLegsCover);
102 actions.Insert(ActionCraftImprovisedEyePatch);
103 actions.Insert(ActionCraftRopeBelt);
104 actions.Insert(ActionDeCraftRopeBelt);
105 actions.Insert(ActionCraftBoneKnife);
106 actions.Insert(ActionCraftArmband);
107 actions.Insert(ActionCraftBoneKnifeEnv);
108 actions.Insert(ActionCraftStoneKnifeEnv);
109 actions.Insert(ActionSkinning);
110 actions.Insert(ActionPlaceObject);
111 actions.Insert(ActionDeployObject);
112 actions.Insert(ActionDeployHuntingTrap);
113 actions.Insert(ActionMineTree);
114 actions.Insert(ActionMineBush);
115 actions.Insert(ActionMineRock);
116 actions.Insert(ActionMineRock1H);
117 actions.Insert(ActionDigGardenPlot);
118 actions.Insert(ActionDismantleGardenPlot);
119 actions.Insert(ActionWaterPlant);
120 actions.Insert(ActionFertilizeSlot);
121 actions.Insert(ActionDisinfectPlant);
122 actions.Insert(ActionFillObject);
123 actions.Insert(ActionDefibrilateSelf);
124 actions.Insert(ActionDefibrilateTarget);
125 actions.Insert(ActionTestBloodSelf);
126 actions.Insert(ActionTestBloodTarget);
127 actions.Insert(ActionGiveBloodSelf);
128 actions.Insert(ActionGiveBloodTarget);
129 actions.Insert(ActionGiveSalineSelf);
130 actions.Insert(ActionGiveSalineTarget);
131 actions.Insert(ActionCollectBloodSelf);
132 actions.Insert(ActionCollectBloodTarget);
133 actions.Insert(ActionCollectSampleSelf);
134 actions.Insert(ActionCollectSampleTarget);
135 actions.Insert(ActionCoverHeadSelf);
136 actions.Insert(ActionUncoverHeadSelf);
137 actions.Insert(ActionCoverHeadTarget);
138 actions.Insert(ActionShave);
139 actions.Insert(ActionSplintSelf);
140 actions.Insert(ActionSplintTarget);
141 actions.Insert(ActionForceDrink);
142 actions.Insert(ActionForceFeed);
143 actions.Insert(ActionForceFeedSmall);
144 actions.Insert(ActionEatBig);
145 actions.Insert(ActionEatMeat);
146 actions.Insert(ActionEatFruit);
147 actions.Insert(ActionDrink);
148 actions.Insert(ActionDrinkCookingPot);
149 actions.Insert(ActionBandageSelf);
150 actions.Insert(ActionBandageTarget);
151 actions.Insert(ActionRestrainTarget);
152 actions.Insert(ActionRestrainSelf);
153 actions.Insert(ActionUnrestrainTarget);
154 actions.Insert(ActionUnrestrainSelf);
155 actions.Insert(ActionFillBottleBase);
156 actions.Insert(ActionFillBottleSnow);
157 actions.Insert(ActionUpgradeTorchFromGasPump);
158 actions.Insert(ActionRefuelTorch);
159 actions.Insert(ActionTuneFrequency);
160 actions.Insert(ActionTuneRadioStation);
161 actions.Insert(ActionIgniteFireplaceByAir);
162 actions.Insert(ActionLightItemOnFire);
164 actions.Insert(ActionExtinguishFireplaceByLiquid);
166 actions.Insert(ActionSewSelf);
167 actions.Insert(ActionSewTarget);
168 actions.Insert(ActionBuryAshes);
169 actions.Insert(ActionCookOnStick);
170 actions.Insert(ActionFillGeneratorTank);
171 actions.Insert(ActionSawPlanks);
172 actions.Insert(ActionBuryBody);
173 actions.Insert(ActionEatCan);
174 actions.Insert(ActionEatSmallCan);
175 actions.Insert(ActionForceFeedCan);
176 actions.Insert(ActionWaterGardenSlot);
177 actions.Insert(ActionWringClothes);
178 actions.Insert(ActionLoadMagazine);
179 actions.Insert(ActionEmptyMagazine);
180 actions.Insert(ActionBuildPart);
181 actions.Insert(ActionActionBuildPartNoTool);
182 actions.Insert(ActionDismantlePart);
183 actions.Insert(ActionDestroyPart);
184 actions.Insert(ActionCPR);
185 actions.Insert(ActionDrinkPondContinuous);
186 actions.Insert(ActionEatSnowContinuous);
187 actions.Insert(ActionDrinkThroughContinuous);
188 actions.Insert(ActionEat);
189 actions.Insert(ActionEatSmall);
190 actions.Insert(ActionMineTreeBark);
191 actions.Insert(ActionDigWorms);
192 actions.Insert(ActionShaveTarget);
193 actions.Insert(ActionDrinkWellContinuous);
194 actions.Insert(ActionUncoverHeadTarget);
195 actions.Insert(ActionLockDoors);
196 actions.Insert(ActionUnlockDoors);
197 actions.Insert(ActionUnpackBox);
198 actions.Insert(ActionWashHandsWater);
199 actions.Insert(ActionWashHandsSnow);
200 actions.Insert(ActionWashHandsWell);
201 actions.Insert(ActionDrinkCan);
202 actions.Insert(ActionBuildOven);
203 actions.Insert(ActionDismantleOven);
204 actions.Insert(ActionBuildStoneCircle);
205 actions.Insert(ActionDismantleStoneCircle);
206 actions.Insert(ActionFillFuel);
207 actions.Insert(ActionDrainLiquid);
208 actions.Insert(ActionPourLiquid);
209 actions.Insert(ActionStartEngine);
210 actions.Insert(ActionStartEngineBoat);
211 actions.Insert(ActionRaiseMegaphone);
212 actions.Insert(ActionActivateTrap);
213 actions.Insert(ActionEmptyBottleBase);
214 actions.Insert(ActionEmptyCookingPot);
215 actions.Insert(ActionViewOptics);
216 actions.Insert(ActionToggleNVMode);
217 actions.Insert(ActionViewBinoculars);
218 actions.Insert(ActionFoldBaseBuildingObject);
219 actions.Insert(ActionMountBarbedWire);
220 actions.Insert(ActionUnmountBarbedWire);
221 actions.Insert(ActionDialCombinationLock);
222 actions.Insert(ActionDialCombinationLockOnTarget);
223 actions.Insert(ActionFillCoolant);
224 actions.Insert(ActionFillOil);
225 actions.Insert(ActionGagSelf);
226 actions.Insert(ActionGagTarget);
227 actions.Insert(ActionUngagSelf);
228 actions.Insert(ActionUngagTarget);
229 actions.Insert(ActionDigInStash);
230 actions.Insert(ActionDigOutStash);
231 actions.Insert(ActionMineBushByHand);
232 actions.Insert(ActionBreakLongWoodenStick);
233 actions.Insert(ActionFishingNew);
234 actions.Insert(ActionRepairTent);
235 actions.Insert(ActionRepairTentPart);
236 actions.Insert(ActionRepairPart);
237 actions.Insert(ActionRepairCarPart);
238 actions.Insert(ActionRepairCarPartWithBlowtorch);
239 actions.Insert(ActionRepairCarChassis);
240 actions.Insert(ActionRepairBoatChassis);
243 actions.Insert(ActionRepairBoatEngine);
244 actions.Insert(ActionRepairShelter);
245 actions.Insert(ActionRepairItemWithBlowtorch);
246 actions.Insert(ActionLockAttachment);
247 actions.Insert(ActionUnpackGift);
248 actions.Insert(ActionPackGift);
249 actions.Insert(ActionAttachExplosivesTrigger);
250 actions.Insert(ActionArmExplosive);
251 actions.Insert(ActionTurnValve);
253 actions.Insert(ActionEatCereal);
254 actions.Insert(ActionUnlockShippingContainer);
255
256 // Interact actions
257 actions.Insert(ActionPullOutPlug);
258 actions.Insert(ActionUnplugThisByCord);
259 actions.Insert(ActionTurnOnWhileOnGround);
260 actions.Insert(ActionTurnOffWhileOnGround);
261 actions.Insert(ActionTurnOnPowerGenerator);
262 actions.Insert(ActionTurnOffPowerGenerator);
263 actions.Insert(ActionTurnOnSpotlight);
264 actions.Insert(ActionTurnOffSpotlight);
265 actions.Insert(ActionRemoveSeed);
266 actions.Insert(ActionRemovePlant);
267 actions.Insert(ActionHarvestCrops);
268 actions.Insert(ActionFoldObject);
269 actions.Insert(ActionRepositionPluggedItem);
270 actions.Insert(ActionTurnOnTransmitterOnGround);
271 actions.Insert(ActionTurnOffTransmitterOnGround);
272 actions.Insert(ActionTuneFrequencyOnGround);
273 actions.Insert(ActionToggleTentOpen);
274 actions.Insert(ActionPackTent);
275 actions.Insert(ActionOpenBarrel);
276 actions.Insert(ActionCloseBarrel);
277 actions.Insert(ActionOpenBarrelHoles);
278 actions.Insert(ActionCloseBarrelHoles);
279 actions.Insert(ActionOpenDoors);
280 actions.Insert(ActionCloseDoors);
281 actions.Insert(ActionLockedDoors);
282 actions.Insert(ActionEnterLadder);
283 actions.Insert(ActionExitLadder);
284 actions.Insert(ActionGetInTransport);
285 actions.Insert(ActionTakeItem);
286 actions.Insert(ActionDetachPowerSourceFromPanel);
287 actions.Insert(ActionSwapItemToHands);
288 actions.Insert(ActionTakeItemToHands);
289 actions.Insert(ActionOpenCarDoors);
290 actions.Insert(ActionCloseCarDoors);
291 actions.Insert(ActionOpenCarDoorsOutside);
292 actions.Insert(ActionCloseCarDoorsOutside);
293 actions.Insert(ActionGetOutTransport);
294 actions.Insert(ActionAnimateSeats);
295 actions.Insert(ActionSidePlateInteract);
296 actions.Insert(ActionDetach);
297 actions.Insert(ActionOpenFence);
298 actions.Insert(ActionCloseFence);
300 actions.Insert(ActionCheckPulseTarget);
301 actions.Insert(ActionUnpin);
302 actions.Insert(ActionPin);
303 actions.Insert(ActionRaiseFlag);
304 actions.Insert(ActionLowerFlag);
305 actions.Insert(ActionDeconstructShelter);
306 actions.Insert(ActionBuildShelter);
307 actions.Insert(ActionDetachFromTarget);
313 actions.Insert(ActionTakeArrow);
314 actions.Insert(ActionTakeArrowToHands);
315 actions.Insert(ActionOperatePanelPowerStation);
316
317 //vehicle actions
318 actions.Insert(ActionSwitchLights);
319 actions.Insert(ActionCarHornShort);
320 actions.Insert(ActionCarHornLong);
321 actions.Insert(ActionPushCar);
322 actions.Insert(ActionPushBoat);
323
324 #ifdef DIAG_DEVELOPER
325 //Instant action - debug
326 actions.Insert(ActionDebug);
327 #endif
328
329 //Weapon
330 actions.Insert(FirearmActionAttachMagazine);
331 actions.Insert(FirearmActionLoadMultiBullet);
332 actions.Insert(FirearmActionLoadBullet);
333
334 actions.Insert(ActionLoadMagazineQuick);
335 actions.Insert(FirearmActionAttachMagazineQuick);
336 actions.Insert(FirearmActionMechanicManipulate);
337 actions.Insert(FirearmActionUnjam);
338
339 actions.Insert(FirearmActionDetachMagazine);
340
341 actions.Insert(FirearmActionLoadBulletQuick);
342 actions.Insert(FirearmActionLoadMultiBulletQuick);
344
345 actions.Insert(ActionPullBodyFromTransport);
346
347 actions.Insert(ActionSetAlarmClock);
348 actions.Insert(ActionTurnOnAlarmClock);
349 actions.Insert(ActionTurnOffAlarmClock);
350
351 actions.Insert(ActionAttachWithSwitch);
352
353 actions.Insert(ActionSetKitchenTimer);
354 actions.Insert(ActionResetKitchenTimer);
355 actions.Insert(ActionUseUndergroundPanel);
356 actions.Insert(ActionUseUndergroundLever);
357 actions.Insert(ActionUnrestrainTargetHands);
358
359 actions.Insert(ActionCraftBolts);
360 actions.Insert(ActionCraftBoltsFeather);
361
362 actions.Insert(ActionDeCraftWitchHoodCoif);
363
364 actions.Insert(ActionDeCraftDrysackBag);
365
366 actions.Insert(ActionDummyContinuousRelease);
367 }
368};
ActionActivateTrapCB ActionContinuousBaseCB ActionActivateTrap()
Определения ActionActivateTrap.c:18
ActionArmExplosiveCB ActionContinuousBaseCB ActionArmExplosive()
Определения ActionArmExplosive.c:18
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
ActionAttachExplosivesTriggerCB ActionContinuousBaseCB ActionAttachExplosivesTrigger()
Определения ActionAttachExplosivesTrigger.c:11
ActionBandageSelfCB ActionContinuousBaseCB ActionBandageSelf()
Определения ActionBandageSelf.c:17
ActionBandageTargetCB ActionContinuousBaseCB ActionBandageTarget()
Определения ActionBandageTarget.c:17
ActionBuildOvenCB ActionContinuousBaseCB ActionBuildOven()
Определения ActionBuildOven.c:11
ActionBuildStoneCircleCB ActionContinuousBaseCB ActionBuildStoneCircle()
Определения ActionBuildStoneCircle.c:11
ActionBuryAshesCB ActionContinuousBaseCB ActionBuryAshes()
Определения ActionBuryAshes.c:11
CarHornActionData ActionData ActionCarHornShort()
Определения ActionCarHorn.c:67
ActionCraftArmbandCB ActionContinuousBaseCB ActionCraftArmband()
Определения ActionCraftArmband.c:11
ActionDeCraftDrysackBagCB ActionContinuousBaseCB ActionDeCraftDrysackBag()
Определения ActionDeCraftDrysackBag.c:11
ActionDeCraftRopeBeltCB ActionContinuousBaseCB ActionDeCraftRopeBelt()
Определения ActionDeCraftRopeBelt.c:14
ActionDeCraftWitchHoodCoifCB ActionContinuousBaseCB ActionDeCraftWitchHoodCoif()
Определения ActionDeCraftWitchHoodCoif.c:11
PlaceObjectActionReciveData ActionReciveData ActionDeployObject()
Определения ActionDeployObject.c:9
void ActionDetach()
Определения ActionDetach.c:10
ActionDetachFromTarget_SpecificSlot_WoodenPlanks ActionDetachFromTarget_SpecificSlot ActionDetachFromTarget_SpecificSlot_MetalSheets()
Определения ActionDetachFromTarget.c:223
ActionDetachFromTarget_SpecificSlotsCategory_Barrel ActionDetachFromTarget_SpecificSlotsCategory ActionDetachFromTarget_SpecificSlotsCategory_WoodenCrate()
Определения ActionDetachFromTarget.c:239
ActionDetachFromTarget_SpecificSlotsCategory ActionDetachFromTarget ActionDetachFromTarget_SpecificSlot_WoodenLogs()
Определения ActionDetachFromTarget.c:207
ActionDialCombinationLockCB ActionContinuousBaseCB ActionDialCombinationLock()
Определения ActionDialCombinationLock.c:13
ActionDialCombinationLockOnTargetCB ActionContinuousBaseCB ActionDialCombinationLockOnTarget()
ActionDigOutStashCB ActionContinuousBaseCB ActionDigOutStash()
Определения ActionDigOutStash.c:11
ActionDisarmExplosiveCB ActionContinuousBaseCB ActionDisarmExplosive()
Определения ActionDisarmExplosive.c:11
ActionDisarmExplosiveWithRemoteDetonatorCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonator()
ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonatorUnpaired()
ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine()
Определения ActionDisarmMine.c:11
void ActionDisinfectSelf()
Определения ActionDisinfectSelf.c:24
ActionDismantleOvenCB ActionContinuousBaseCB ActionDismantleOven()
Определения ActionDismantleOven.c:11
ActionDismantleStoneCircleCB ActionContinuousBaseCB ActionDismantleStoneCircle()
Определения ActionDismantleStoneCircle.c:11
void ActionDrinkPondContinuous()
Определения ActionDrinkPondContinuous.c:14
ActionDrinkWellContinuousCB ActionContinuousBaseCB ActionDrinkWellContinuous()
Определения ActionDrinkWellContinuous.c:11
void ActionDropItem()
Определения ActionDropItem.c:14
ActionEatSnowContinuousCB ActionContinuousBaseCB ActionEatSnowContinuous()
Определения ActionEatSnowContinuous.c:11
ActionExtinguishFireplaceByExtinguisherCB ActionContinuousBaseCB ActionExtinguishFireplaceByExtinguisher()
ActionExtinguishFireplaceByLiquidCB ActionContinuousBaseCB ActionExtinguishFireplaceByLiquid()
ActionFoldBaseBuildingObjectCB ActionContinuousBaseCB ActionFoldBaseBuildingObject()
Определения ActionFoldBaseBuildingObject.c:11
void ActionForceConsumeSingle()
Определения ActionForceConsumeSingle.c:13
ActionForceFeedSmallCB ActionForceFeed
Определения ActionForceFeed.c:11
ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire()
Определения ActionLightItemOnFire.c:11
ActionLightItemOnFireWithBlowtorchCB ActionLightItemOnFireCB ActionLightItemOnFireWithBlowtorch()
ActionMineBase ActionContinuousBase ActionMineTree()
Определения ActionMineTree.c:68
ActionPackTentCB ActionContinuousBaseCB ActionPackTent()
Определения ActionPackTent.c:11
ActionPlaceObjectCB ActiondeployObjectCB ActionPlaceObject()
Определения ActionPlaceObject.c:11
ActionPushCarCB ActionPushObjectCB ActionPushCar()
Определения ActionPushCar.c:58
ActionRaiseMegaphoneCB ActionContinuousBaseCB ActionRaiseMegaphone()
Определения ActionRaiseMegaphone.c:13
ActionRepairBoatEngineCB ActionRepairVehiclePartCB ActionRepairBoatEngine()
Определения ActionRepairBoatEngine.c:11
ActionRepairCarChassisWithBlowtorchCB ActionRepairCarChassisCB ActionRepairCarChassisWithBlowtorch()
ActionRepairCarEngineWithBlowtorchCB ActionRepairCarEngineCB ActionRepairCarEngineWithBlowtorch()
ActionRepairCarPartWithBlowtorchCB ActionRepairCarPartCB ActionRepairCarPartWithBlowtorch()
ActionRepairItemWithBlowtorchCB ActionContinuousBaseCB ActionRepairItemWithBlowtorch()
Определения ActionRepairItemWithBlowtorch.c:11
ActionResetKitchenTimerClockCB ActionSingleUseBaseCB ActionResetKitchenTimer()
Определения ActionResetKitchenTimer.c:11
ActionSewSelfCB ActionContinuousBaseCB ActionSewSelf()
Определения ActionSewSelf.c:11
ActionSewTargetCB ActionContinuousBaseCB ActionSewTarget()
Определения ActionSewTarget.c:11
ActionSkinningCB ActionContinuousBaseCB ActionSkinning()
Определения ActionSkinning.c:31
void ActionStartEngine()
DEPRECATED.
Определения ActionStartEngine.c:20
ActionStartEngineBoatCB ActionContinuousBaseCB ActionStartEngineBoat()
Определения ActionStartEngineBoat.c:11
ActionTestBloodSelfCB ActionContinuousBaseCB ActionTestBloodSelf()
Определения ActionTestBloodSelf.c:11
ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency()
Определения ActionTuneFrequency.c:13
ActionTuneRadioStationCB ActionContinuousBaseCB ActionTuneRadioStation()
Определения ActionTuneRadioStation.c:13
ActionTurnOffAlarmClockCB ActionSingleUseBaseCB ActionTurnOffAlarmClock()
Определения ActionTurnOffAlarmClock.c:11
ActionTurnOffTransmitterCB ActionSingleUseBaseCB ActionTurnOffTransmitter()
Определения ActionTurnOffTransmitter.c:11
ActionTurnOnAlarmClockCB ActionSingleUseBaseCB ActionTurnOnAlarmClock()
Определения ActionTurnOnAlarmClock.c:11
ActionTurnOnTransmitterCB ActionSingleUseBaseCB ActionTurnOnTransmitter()
Определения ActionTurnOnTransmitter.c:11
ActionTurnValveCB ActionContinuousBaseCB ActionTurnValve()
Определения ActionTurnValve.c:11
ActionTurnValveUndergroundReservoirCB ActionTurnValveCB ActionTurnValveUndergroundReservoir()
ActionUncoverHeadBase ActionContinuousBase ActionUncoverHeadSelf()
Определения ActionUncoverHeadSelf.c:46
ActionUnfoldMapCB ActionBaseCB ActionUnfoldMap()
Определения ActionUnfoldMap.c:174
ActionWashHandsSnowCB ActionContinuousBaseCB ActionWashHandsSnow()
Определения ActionWashHandsSnow.c:11
ActionWashHandsWaterCB ActionContinuousBaseCB ActionWashHandsWater()
Определения ActionWashHandsWater.c:11
ActionWashHandsWellCB ActionContinuousBaseCB ActionWashHandsWell()
Определения ActionWashHandsWell.c:11
void Spawn()
spawn damage trigger
Определения AreaDamageManager.c:70
map
Определения ControlsXboxNew.c:4
FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick()
void SetID(int actionId)
Определения ActionBase.c:1316
void CreateConditionComponents()
Определения ActionBase.c:230
Определения ActionBase.c:53
Определения ActionBuryBody.c:10
Определения ActionCPR.c:12
Определения ActionClose.c:2
void RegisterActions(TTypenameArray actions)
Определения ActionConstructor.c:27
bool ConstructActions(out array< ref ActionBase > actionsArray, out map< typename, ActionBase > actionNameActionMap)
Определения ActionConstructor.c:3
Определения ActionDigWorms.c:18
Определения ActionDrinkCan.c:2
Определения ActionDrink.c:10
Определения ActionEat.c:10
Определения ActionEatCan.c:11
Определения ActionEatCereal.c:2
Определения ActionEatFruit.c:10
Определения ActionEat.c:46
Определения ActionEatMeat.c:10
Определения ActionEatCan.c:43
Определения ActionEat.c:65
Определения ActionFillFuel.c:12
Определения ActionFillOil.c:12
Определения ActionFoldMap.c:4
Определения ActionGagSelf.c:2
Определения ActionGagTarget.c:2
Определения ActionLowerFlag.c:3
Определения ActionMineBush.c:12
Определения ActionMineRock.c:12
Определения ActionOpenDoors.c:2
Определения ActionOpenFence.c:2
Определения ActionOpen.c:2
Определения ActionPackGift.c:10
Определения ActionPlantSeed.c:2
Определения ActionPlugIn.c:2
Определения ActionPushBoat.c:18
Определения ActionShave.c:10
Определения ActionTakeArrow.c:2
Определения ActionTakeItem.c:7
Определения ActionToggleNVG.c:2
Определения ActionUngagSelf.c:2
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto void Sort(void param_array[], int num)
Sorts static array of integers(ascendically) / floats(ascendically) / strings(alphabetically)
array< typename > TTypenameArray
Определения EnScript.c:693