42 player = action_data.m_Player;
44 item_SPB.EmptySeedPack( player );
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionEmptySeedsPack()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
void ActionSingleUseBase()
DayZPlayerConstants
defined in C++