DayZ
1.28
DayZ Explorer by KGB
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ActionUseUndergroundLever.c
См. документацию.
1
class
ActionUseUndergroundLever
:
ActionInteractBase
2
{
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void
ActionUseUndergroundLever
()
4
{
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m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_OPENDOORFW;
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m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT;
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m_Text
=
"#use"
;
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}
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override
void
CreateConditionComponents
()
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{
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m_ConditionItem
=
new
CCINone
;
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m_ConditionTarget
=
new
CCTCursor
;
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}
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
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{
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Land_Underground_Panel
trgt =
Land_Underground_Panel
.Cast(target.GetObject());
19
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if
( !trgt )
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return
false
;
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return
(trgt.CanInteract());
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}
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override
void
OnStartServer
(
ActionData
action_data )
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{
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super.OnStartServer(action_data);
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Land_Underground_Panel
target =
Land_Underground_Panel
.Cast(action_data.m_Target.GetObject());
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if
(!target)
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return
;
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target.Interact();
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}
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override
bool
IsLockTargetOnUse
()
39
{
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return
false
;
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}
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};
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения
ActionTargets.c:121
Land_Underground_Panel
void Land_Underground_Panel()
Определения
Land_Underground_Panel.c:38
ActionBase::m_StanceMask
int m_StanceMask
Определения
ActionBase.c:62
ActionBase::m_Text
string m_Text
Определения
ActionBase.c:58
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Определения
ActionBase.c:64
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Определения
ActionBase.c:65
ActionInteractBase::ActionInteractBase
void ActionInteractBase()
Определения
ActionInteractBase.c:43
ActionUseUndergroundLever::IsLockTargetOnUse
override bool IsLockTargetOnUse()
Определения
ActionUseUndergroundLever.c:38
ActionUseUndergroundLever::OnStartServer
override void OnStartServer(ActionData action_data)
Определения
ActionUseUndergroundLever.c:26
ActionUseUndergroundLever::CreateConditionComponents
override void CreateConditionComponents()
Определения
ActionUseUndergroundLever.c:10
ActionUseUndergroundLever::ActionUseUndergroundLever
void ActionUseUndergroundLever()
Определения
ActionUseUndergroundLever.c:3
ActionUseUndergroundLever::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
ActionUseUndergroundLever.c:16
AnimatedActionBase::m_CommandUID
int m_CommandUID
Определения
AnimatedActionBase.c:143
CCINone
Определения
CCINone.c:2
CCTCursor
Определения
CCTCursor.c:2
ItemBase
Определения
4_World/Entities/Core/Inherited/InventoryItem.c:731
PlayerBase
Определения
PlayerBaseClient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
Interact
ActionUseUndergroundLever.c
Создано системой
1.13.2