23 return (trgt.CanInteract());
28 super.OnStartServer(action_data);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
void Land_Underground_Panel()
ref ActionTarget m_Target
void ActionInteractBase()
override bool IsLockTargetOnUse()
override void OnStartServer(ActionData action_data)
override void CreateConditionComponents()
void ActionUseUndergroundLever()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++