23 return (trgt.CanInteract());
28 super.OnStartServer(action_data);
class ActionTargets ActionTarget
void Land_Underground_Panel()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionInteractBase()
override bool IsLockTargetOnUse()
override void OnStartServer(ActionData action_data)
override void CreateConditionComponents()
void ActionUseUndergroundLever()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++