DayZ 1.27
DayZ Explorer by KGB
 
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ActionTurnOffSpotlight.c
См. документацию.
2{
4 {
5 m_Text = "#switch_off";
6 }
7
8 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
9 {
10 Object targetObject = target.GetObject();
11 string selection = targetObject.GetActionComponentName(target.GetComponentIndex());
12 ItemBase target_IB = ItemBase.Cast( target.GetObject() );
13
14 if ( selection == Spotlight.SEL_REFLECTOR_COMP_U && target_IB.HasEnergyManager() && target_IB.GetCompEM().CanSwitchOff() )
15 {
16 return true;
17 }
18
19 return false;
20 }
21
22 override void OnExecuteServer( ActionData action_data )
23 {
24 Object targetObject = action_data.m_Target.GetObject();
25 if ( targetObject )
26 {
27 EntityAI target_EAI = EntityAI.Cast( targetObject );
28 target_EAI.GetCompEM().SwitchOff();
29 }
30 }
31};
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
string m_Text
Определения ActionBase.c:58
void ActionInteractBase()
Определения ActionInteractBase.c:43
override void OnExecuteServer(ActionData action_data)
Определения ActionTurnOffSpotlight.c:22
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionTurnOffSpotlight.c:8
void ActionTurnOffSpotlight()
Определения ActionTurnOffSpotlight.c:3
Определения Building.c:6
Определения InventoryItem.c:731
Определения ObjectTyped.c:2
Определения PlayerBaseClient.c:2