Dayz 1.25
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Класс ActionLoadMagazine
+ Граф наследования:ActionLoadMagazine:

Закрытые члены

void ActionLoadMagazine ()
 
override bool HasProneException ()
 
override void CreateConditionComponents ()
 
bool CanLoadMagazine (ActionTarget target, ItemBase item)
 
override bool ActionConditionContinue (ActionData action_data)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool CanBePerformedFromQuickbar ()
 
override void OnExecuteServer (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionLoadMagazine()

void ActionLoadMagazine ( )
inlineprivate
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_FILLMAG;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_FILLMAG;
16 m_Text = "#load_magazine";
17 }
string m_Text
Definition ActionBase.c:49
Definition ActionLoadMagazine.c:2
int m_CommandUIDProne
Definition AnimatedActionBase.c:136
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, AnimatedActionBase::m_CommandUIDProne и m_Text.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
43 {
45 }
bool CanLoadMagazine(ActionTarget target, ItemBase item)
Definition ActionLoadMagazine.c:30
Definition EntityAI.c:95

Перекрестные ссылки CanLoadMagazine().

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprivate
38 {
39 return CanLoadMagazine(action_data.m_Target, action_data.m_MainItem);
40 }

Перекрестные ссылки CanLoadMagazine().

◆ CanBePerformedFromQuickbar()

override bool CanBePerformedFromQuickbar ( )
inlineprivate
48 {
49 return true;
50 }

◆ CanLoadMagazine()

bool CanLoadMagazine ( ActionTarget target,
ItemBase item )
inlineprivate
31 {
34 return ( Class.CastTo(trg, target.GetObject()) && Class.CastTo(itm, item) && itm.GetAmmoCount() < itm.GetAmmoMax() && trg.GetAmmoCount() != 0 && itm.IsCompatiableAmmo( trg ) );
35 }
Super root of all classes in Enforce script.
Definition EnScript.c:11
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo().

Используется в ActionCondition() и ActionConditionContinue().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
25 {
28 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTNonRuined.c:2
Definition ActionConstants.c:105
const float DEFAULT
Definition ActionConstants.c:107

Перекрестные ссылки UAMaxDistances::DEFAULT, m_ConditionItem и m_ConditionTarget.

◆ HasProneException()

override bool HasProneException ( )
inlineprivate
20 {
21 return true;
22 }

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)
inlineprivate
53 {
54 //Param1<float> timeSpendParam;
55 //if( !Class.CastTo(timeSpendParam, action_data.m_ActionComponent.GetACData()) ) return;
56
59 if ( Class.CastTo(trg, action_data.m_Target.GetObject()) && Class.CastTo(itm, action_data.m_MainItem) )
60 {
61 float dmg;
62 string ammoType;
63
64 if ( trg.ServerAcquireCartridge(dmg, ammoType) )
65 {
66 if ( !itm.ServerStoreCartridge(dmg, ammoType) )
67 trg.ServerStoreCartridge(dmg, ammoType);
68 else
69 itm.ApplyManipulationDamage(); //damages magazine
70 }
71
72 trg.SetSynchDirty();
73 itm.SetSynchDirty();
74 //manipulationDamage
75 //if(trg.GetAmmoCount() > 0 )
76 //trg.SetSynchDirty();
77 //itm.SetSynchDirty();
78 }
79 }

Перекрестные ссылки Class::CastTo().


Объявления и описания членов класса находятся в файле: