Dayz 1.25
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Класс ActionGagSelf
+ Граф наследования:ActionGagSelf:

Закрытые члены

void ActionGagSelf ()
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 
bool IsWearingMask (PlayerBase player)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionGagSelf()

void ActionGagSelf ( )
inlineprivate
4 {
6 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_SELF;
7 //m_FullBody = true;
8 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
10 m_Text = "#gag_self";
11 }
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionCoverHeadSelf.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float ROUGH_LOW
Definition ActionConstants.c:120
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::ROUGH_LOW.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
25 {
26 if (item.GetQuantity() > 1)
27 return false;
28
29 if ( !IsWearingMask(player) )
30 {
31 ItemBase headgear = ItemBase.Cast(player.FindAttachmentBySlotName( "Headgear" ));
32 if ( headgear )
33 {
35 headgear_restricted = headgear.ConfigGetBool( "noMask" );
37 {
38 return false;
39 }
40 }
41 return true;
42 }
43
44 return false;
45 }
bool IsWearingMask(PlayerBase player)
Definition ActionGagSelf.c:59
Definition InventoryItem.c:731
Definition EntityAI.c:95

Перекрестные ссылки IsWearingMask().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
14 {
17 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTSelf.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate
20 {
21 return false;
22 }

◆ IsWearingMask()

bool IsWearingMask ( PlayerBase player)
inlineprivate
60 {
61 if ( player.GetInventory().FindAttachment(InventorySlots.MASK) )
62 {
63 return true;
64 }
65 return false;
66 }
provides access to slot configuration
Definition InventorySlots.c:6

Используется в ActionCondition().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate
48 {
50 if (Class.CastTo(new_item,action_data.m_Player.GetInventory().CreateAttachmentEx("MouthRag",InventorySlots.MASK)))
51 {
52 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem,new_item,true,false,true);
53
54 action_data.m_MainItem.TransferModifiers(action_data.m_Player);
55 action_data.m_MainItem.Delete();
56 }
57 }
Super root of all classes in Enforce script.
Definition EnScript.c:11
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo().


Объявления и описания членов класса находятся в файле: