DayZ 1.26
DayZ Explorer by KGB
Загрузка...
Поиск...
Не найдено
Класс ActionGiveSalineTarget
+ Граф наследования:ActionGiveSalineTarget:

Закрытые члены

void ActionGiveSalineTarget ()
 
override void CreateConditionComponents ()
 
override void OnFinishProgressServer (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionGiveSalineTarget()

void ActionGiveSalineTarget ( )
inlineprivate
12 {
15
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
19 m_Text = "#give_saline_person";
20 }
bool m_FullBody
Definition ActionBase.c:61
string m_Text
Definition ActionBase.c:58
float m_SpecialtyWeight
Definition ActionBase.c:77
int m_StanceMask
Definition ActionBase.c:62
Definition ActionGiveSalineTarget.c:2
int m_CommandUID
Definition AnimatedActionBase.c:143
m_CallbackClass
Definition AnimatedActionBase.c:145
Definition EntityAI.c:95
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, ActionBase::m_FullBody, ActionBase::m_SpecialtyWeight, ActionBase::m_StanceMask и ActionBase::m_Text.

Методы

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
23 {
24
27 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:64
ref CCTBase m_ConditionTarget
Definition ActionBase.c:65
Definition CCINonRuined.c:2
Definition CCTMan.c:2
Definition ActionConstants.c:106
const float DEFAULT
Definition ActionConstants.c:108

Перекрестные ссылки UAMaxDistances::DEFAULT, ActionBase::m_ConditionItem и ActionBase::m_ConditionTarget.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate
30 {
31 PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
32 Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
33 float delta = nacdata.param1;
34
35 ntarget.GetModifiersManager().ActivateModifier(eModifiers.MDF_SALINE);
36
37 action_data.m_MainItem.Delete();
38 }
Definition PlayerBaseClient.c:2
eModifiers
Definition eModifiers.c:2

Объявления и описания членов класса находятся в файле: