Граф наследования:FirearmActionLoadBullet:Закрытые члены | |
| void | FirearmActionLoadBullet () |
| override int | GetActionCategory () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | Start (ActionData action_data) |
| override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
| override bool | CanBePerformedFromInventory () |
| override bool | CanBePerformedFromQuickbar () |
См. определение в файле FirearmActionLoadBullet.c строка 1