Закрытые члены | |
void | FirearmActionLoadBullet () |
override int | GetActionCategory () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | Start (ActionData action_data) |
override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
override bool | CanBePerformedFromInventory () |
override bool | CanBePerformedFromQuickbar () |
См. определение в файле FirearmActionLoadBullet.c строка 1