Dayz 1.25
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Класс ActionGiveSalineSelf
+ Граф наследования:ActionGiveSalineSelf:

Закрытые члены

void ActionGiveSalineSelf ()
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override void OnFinishProgressServer (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionGiveSalineSelf()

void ActionGiveSalineSelf ( )
inlineprivate
12 {
15
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAG;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
19 m_Text = "#give_saline";
20 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionGiveSalineSelf.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float PRECISE_MEDIUM
Definition ActionConstants.c:124
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::PRECISE_MEDIUM.

Методы

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
23 {
26 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTSelf.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate
29 {
30 return false;
31 }

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate
34 {
35 action_data.m_MainItem.TransferModifiers(action_data.m_Player);
36 Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
37 float delta = nacdata.param1;
38 action_data.m_Player.GetModifiersManager().ActivateModifier(eModifiers.MDF_SALINE);
39 action_data.m_Player.GetSoftSkillsManager().AddSpecialty( m_SpecialtyWeight );
40
41 action_data.m_MainItem.Delete();
42 }
Definition EntityAI.c:95
eModifiers
Definition eModifiers.c:2

Перекрестные ссылки m_SpecialtyWeight.


Объявления и описания членов класса находятся в файле: