17 m_Text =
"#measure_temperature";
38 Thermometer thermometer = Thermometer.Cast(action_data.m_MainItem);
42 float value = thermometer.GetTemperatureValue(action_data.m_Player);
43 action_data.m_Player.m_Hud.SetTemperature(value.
ToString() +
"#degrees_celsius");
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override bool HasProneException()
override void CreateConditionComponents()
override bool HasTarget()
void ActionMeasureTemperatureSelf()
override void OnFinishProgressClient(ActionData action_data)
override void CreateActionComponent()
proto string ToString(bool simple=true)
DayZPlayerConstants
defined in C++