18 if (item.IsDamageDestroyed())
25 if (trgt.ClassName() !=
"Land_Underground_Panel")
28 return (trgt.CanInteract());
33 super.OnStartServer(action_data);
class ActionTargets ActionTarget
void Land_Underground_Panel()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionSingleUseBase()
void ActionUseUndergroundPanel()
override bool IsLockTargetOnUse()
override void OnStartServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++