34 super.OnEndServer(action_data);
36 Param1<float> nacdata;
37 Class.
CastTo(nacdata, action_data.m_ActionComponent.GetACData() );
46 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);
ref CCIBase m_ConditionItem
void ClearInventoryReservationEx(ActionData action_data)
ref CCTBase m_ConditionTarget
void ActionCollectBloodSelf()
override void OnEndServer(ActionData action_data)
override bool HasTarget()
override void CreateConditionComponents()
override void CreateActionComponent()
void ActionContinuousBase()
Super root of all classes in Enforce script.
const float COLLECT_BLOOD
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.