DayZ 1.27
DayZ Explorer by KGB
 
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ActionCollectBloodSelf.c
См. документацию.
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_COLLECTBLOODSELF;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_HIGH;
18 m_Text = "#collect_blood";
19 }
20
26
27 override bool HasTarget()
28 {
29 return false;
30 }
31
32 override void OnEndServer( ActionData action_data )
33 {
34 super.OnEndServer(action_data);
35
36 Param1<float> nacdata;
37 Class.CastTo(nacdata, action_data.m_ActionComponent.GetACData() );
38 float delta = 0;
39 if(nacdata)
40 delta = (nacdata.param1 / UATimeSpent.COLLECT_BLOOD);
41
42 if(delta > 0)
43 {
44 ClearInventoryReservationEx(action_data);
45 ActionCollectBloodTargetLambda lambda = new ActionCollectBloodTargetLambda(action_data.m_MainItem, "BloodBagFull", action_data.m_Player, m_SpecialtyWeight, action_data.m_Player, delta);
46 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);
47 }
48 }
49};
50
ActionBase ActionData
Определения ActionBase.c:30
float m_SpecialtyWeight
Определения ActionBase.c:77
int m_StanceMask
Определения ActionBase.c:62
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
void ClearInventoryReservationEx(ActionData action_data)
Определения ActionBase.c:1025
bool m_FullBody
Определения ActionBase.c:61
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void ActionCollectBloodSelf()
Определения ActionCollectBloodSelf.c:11
override void OnEndServer(ActionData action_data)
Определения ActionCollectBloodSelf.c:32
override bool HasTarget()
Определения ActionCollectBloodSelf.c:27
override void CreateConditionComponents()
Определения ActionCollectBloodSelf.c:21
override void CreateActionComponent()
Определения ActionCollectBloodSelf.c:3
void ActionContinuousBase()
Определения ActionContinuousBase.c:124
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINonRuined.c:2
Определения CCTSelf.c:2
Super root of all classes in Enforce script.
Определения EnScript.c:11
const float COLLECT_BLOOD
Определения ActionConstants.c:48
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.