Защищенные члены | |
void | UnlockDoor (ActionTarget target) |
int | TranslateLockSelectionIntoDoorIdx (ActionTarget target) |
Returns door idx. | |
Закрытые члены | |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
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void | ActionUnlockDoors () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
void | UnlockDoor (ActionTarget target) |
override void | OnFinishProgressServer (ActionData action_data) |
override bool | IsLockTargetOnUse () |
Дополнительные унаследованные члены | |
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const float | APPLIED_DMG = 6 |
См. определение в файле ActionUnlockContainerDoor.c строка 1