◆ ActionRefuelTorch()
4 {
7 m_Text =
"#STR_RefuelTorch0";
8 }
string m_Text
Definition ActionBase.c:49
int m_StanceMask
Definition ActionBase.c:53
int m_CommandUID
Definition AnimatedActionBase.c:135
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
Перекрестные ссылки AnimatedActionBase::m_CommandUID, m_StanceMask и m_Text.
◆ ActionCondition()
17 {
21
23 {
25 {
28 torchRag.GetInventory().GetCurrentInventoryLocation(
lcn);
30
32 }
33 }
34
35 return false;
36 }
Super root of all classes in Enforce script.
Definition EnScript.c:11
InventoryLocation.
Definition InventoryLocation.c:28
provides access to slot configuration
Definition InventorySlots.c:6
const int INVALID
Invalid slot (-1)
Definition InventorySlots.c:17
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Перекрестные ссылки Class::CastTo() и InventorySlots::INVALID.
◆ CreateConditionComponents()
11 {
14 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTNonRuined.c:2
Перекрестные ссылки m_ConditionItem и m_ConditionTarget.
◆ OnExecuteServer()
39 {
43
45 {
47
52 }
53 }
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
Перекрестные ссылки Class::CastTo() и Math::Clamp().
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/UserActionsComponent/Actions/Continuous/ActionRefuelTorch.c