50 return (barbed_wire && !barbed_wire.IsMounted() && !barbed_wire.IsRuined());
58 BarbedWireActionData action_data =
new BarbedWireActionData();
64 if (super.SetupAction(player, target, item, action_data, extra_data))
67 BarbedWireActionData actionDataBW = BarbedWireActionData.Cast(action_data);
79 super.WriteToContext(ctx, action_data);
80 BarbedWireActionData actionDataBW
84 ctx.
Write(actionDataBW.m_SlotName);
90 if (!action_recive_data)
94 super.ReadFromContext(ctx, action_recive_data);
107 super.HandleReciveData(action_recive_data, action_data);
115 super.OnStartServer(action_data);
118 if (wire && wire.GetLoopDeploySoundset() !=
string.Empty)
119 wire.StartItemSoundServer(SoundConstants.ITEM_DEPLOY_LOOP);
125 if (wire && wire.GetLoopDeploySoundset() !=
string.Empty)
126 wire.StopItemSoundServer(SoundConstants.ITEM_DEPLOY_LOOP);
128 super.OnEndServer(action_data);
133 BarbedWireActionData actionDataBW = BarbedWireActionData.Cast(action_data);
137 BarbedWire wire = BarbedWire.Cast(base_building.FindAttachmentBySlotName(actionDataBW.m_SlotName));
138 wire.SetMountedState(
true);
140 if (wire.GetDeploySoundset() !=
string.Empty)
141 wire.StartItemSoundServer(SoundConstants.ITEM_DEPLOY);
144 string zone =
"invalid";
146 zones.Copy(base_building.GetEntityDamageZoneMap().GetKeyArray());
150 for (
int i = 0; i < zones.Count(); i++)
156 if (test == actionDataBW.m_SlotName)
163 base_building.SetHealth01(zone,
"Health",wire.GetHealth01(
"",
"Health"));
181 return base_building.GetActionComponentName(target.GetComponentIndex());
186 string message =
string.
Format(
"Player %1 Mounted BarbedWire on %2", action_data.m_Player, action_data.m_Target.GetObject().ClassName());
BarbedWireActionReceiveData m_SlotName
class ActionTargets ActionTarget
PlayerSpawnPreset slotName
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnEndServer(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
override ActionData CreateActionData()
void ActionMountBarbedWire()
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=null)
string GetZoneSelection(ActionTarget target)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
BarbedWire GetBarbedWire(ActionTarget target)
override void OnStartServer(ActionData action_data)
override void CreateActionComponent()
override bool IsPlayerInside(PlayerBase player, string selection)
override bool CanUseConstructionBuild()
Super root of all classes in Enforce script.
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
proto bool Write(void value_out)
proto bool Read(void value_in)
const float DEFAULT_CONSTRUCT
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
DayZPlayerConstants
defined in C++
Serializer ParamsReadContext
Serializer ParamsWriteContext
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
proto int ToLower()
Changes string to lowercase. Returns length.