37 if ( target_item && item )
39 return Liquid.CanTransfer(item,target_item);;
49 Param1<bool> play =
new Param1<bool>(
true );
60 Param1<bool> play =
new Param1<bool>(
false );
71 Param1<bool> play =
new Param1<bool>(
false );
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasProneException()
override void CreateConditionComponents()
override void OnEnd(ActionData action_data)
override void OnEndAnimationLoop(ActionData action_data)
override void OnStartAnimationLoop(ActionData action_data)
const float TIME_TO_REPEAT
override void CreateActionComponent()
proto native void RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)
see CGame.RPC
DayZPlayerConstants
defined in C++
proto native CGame GetGame()