Граф наследования:ActionRepairTentPart:Закрытые члены | |
| void | ActionRepairTentPart () |
| override void | CreateConditionComponents () |
| override bool | IsUsingProxies () |
| override bool | HasTarget () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override ActionData | CreateActionData () |
| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
Закрытые члены унаследованные от ActionContinuousBase | |
| void | OnStartAnimationLoopServer (ActionData action_data) |
| void | OnStartAnimationLoopClient (ActionData action_data) |
| void | OnEndAnimationLoopServer (ActionData action_data) |
| void | OnEndAnimationLoopClient (ActionData action_data) |
| void | OnFinishProgressServer (ActionData action_data) |
| void | OnFinishProgressClient (ActionData action_data) |
Закрытые данные | |
| m_LastValidType | |
| string | m_CurrentDamageZone = "" |
| int | m_LastValidComponentIndex = -1 |
См. определение в файле ActionRepairTentPart.c строка 19