DayZ
1.28
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ActionDismantleStoneCircle.c
См. документацию.
1
class
ActionDismantleStoneCircleCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
DEFAULT_DECONSTRUCT
);
6
}
7
}
8
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class
ActionDismantleStoneCircle
:
ActionContinuousBase
10
{
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void
ActionDismantleStoneCircle
()
12
{
13
m_CallbackClass =
ActionDismantleStoneCircleCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_CRAFTING;
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m_FullBody =
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18
m_Text =
"#dismantle_stonecircle"
;
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}
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override
void
CreateConditionComponents
()
22
{
23
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m_ConditionTarget =
new
CCTNonRuined
(
UAMaxDistances
.
DEFAULT
);
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m_ConditionItem =
new
CCINotPresent
;
26
}
27
28
override
typename
GetInputType
()
29
{
30
return
ContinuousInteractActionInput
;
31
}
32
33
/*override bool HasProgress()
34
{
35
return false;
36
}*/
37
38
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
39
{
40
Object
target_object = target.GetObject();
41
42
if
( target_object && target_object.IsFireplace() )
43
{
44
FireplaceBase
fireplace_target =
FireplaceBase
.Cast( target_object );
45
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if
( fireplace_target.
IsBaseFireplace
() && fireplace_target.CanDismantleStoneCircle() )
47
{
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return
true
;
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}
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}
51
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return
false
;
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}
54
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override
void
OnFinishProgressServer
(
ActionData
action_data )
56
{
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Object
target_object = action_data.m_Target.GetObject();
58
FireplaceBase
fireplace_target =
FireplaceBase
.Cast( target_object );
59
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if
( fireplace_target.CanDismantleStoneCircle() )
61
{
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ItemBase
attached_item =
ItemBase
.Cast( fireplace_target.GetAttachmentByType( fireplace_target.ATTACHMENT_STONES ) );
63
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//set oven state
65
fireplace_target.SetStoneCircleState(
false
);
66
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// extend lifetime (but back to default of CE)
68
fireplace_target.SetLifetimeMax( 10800 );
69
}
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}
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}
m_CommandUID
int m_CommandUID
Определения
ActionBase.c:31
m_StanceMask
int m_StanceMask
Определения
ActionBase.c:33
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionDismantleStoneCircle
ActionDismantleStoneCircleCB ActionContinuousBaseCB ActionDismantleStoneCircle()
Определения
ActionDismantleStoneCircle.c:11
ActionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения
ActionTargets.c:121
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Определения
ActionBase.c:230
ActionBaseCB::m_ActionData
ActionData m_ActionData
Определения
AnimatedActionBase.c:3
ActionContinuousBase::GetInputType
override GetInputType()
Определения
ActionContinuousBase.c:179
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Определения
ActionContinuousBase.c:283
ActionContinuousBaseCB
Определения
ActionContinuousBase.c:2
ActionContinuousBase
Определения
ActionContinuousBase.c:121
ActionDismantleStoneCircleCB::CreateActionComponent
override void CreateActionComponent()
Определения
ActionDismantleStoneCircle.c:3
ActionDismantleStoneCircleCB
Определения
ActionDismantleStoneCircle.c:2
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
AnimatedActionBase.c:240
CAContinuousTime
Определения
CAContinuousTime.c:2
CCINotPresent
Определения
CCINotPresent.c:2
CCTNonRuined
Определения
CCTNonRuined.c:2
ContinuousInteractActionInput
Определения
ActionInput.c:523
FireplaceBase::IsBaseFireplace
override bool IsBaseFireplace()
Определения
BarrelHoles_ColorBase.c:54
FireplaceBase
Определения
BarrelHoles_ColorBase.c:2
ItemBase
Определения
4_World/Entities/Core/Inherited/InventoryItem.c:731
Object
Определения
ObjectTyped.c:2
PlayerBase
Определения
PlayerBaseClient.c:2
UAMaxDistances::DEFAULT
const float DEFAULT
Определения
ActionConstants.c:112
UAMaxDistances
Определения
ActionConstants.c:110
UATimeSpent::DEFAULT_DECONSTRUCT
const float DEFAULT_DECONSTRUCT
Определения
ActionConstants.c:34
UATimeSpent
Определения
ActionConstants.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
Continuous
ActionDismantleStoneCircle.c
Создано системой
1.13.2