26 m_Text =
"#remove_garden_plot";
32 if ( player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS )
38 GardenPlot targetPlot = GardenPlot.Cast( target.GetObject() );
40 if ( targetPlot && !player.IsPlacingLocal() )
56 GardenPlot targetPlot = GardenPlot.Cast( action_data.m_Target.GetObject() );
60 MiscGameplayFunctions.DealAbsoluteDmg( action_data.m_MainItem, 10 );
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override void CreateConditionComponents()
void SetupAnimation(ItemBase item)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
void ActionDismantleGardenPlot()
override void CreateActionComponent()
static bool GetDisableColdAreaPlacementCheck()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()