25 if (action_data.m_MainItem)
33 super.OnEndServer(action_data);
35 if (action_data.m_WasExecuted && action_data.m_MainItem )
37 action_data.m_MainItem.Delete();
43 if (action_data.m_WasExecuted && action_data.m_MainItem )
45 action_data.m_MainItem.DeleteOnClient();
51 action_data.m_MainItem.OnApply(action_data.m_Player);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void OnEndServer(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
override void ApplyModifiers(ActionData action_data)
override bool HasTarget()
override void OnEndClient(ActionData action_data)
void ActionSingleUseBase()
DayZPlayerConstants
defined in C++