DayZ 1.27
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ActionDeCraftWitchHoodCoif.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionDeCraftWitchHoodCoifCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18
19 m_Text = "#dismantle";
20 }
21
23 {
24 m_ConditionItem = new CCINonRuined();
25 m_ConditionTarget = new CCTNone();
26 }
27
28 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
29 {
30 return true;
31 }
32
33 override bool HasTarget()
34 {
35 return false;
36 }
37
38 override void OnFinishProgressServer(ActionData action_data)
39 {
40 EntityAI mainItem = action_data.m_MainItem;
41
42 string color = mainItem.ConfigGetString("color");
43 string className = "WitchHood_" + color;
44
45 EntityAI result1 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(className);
46 EntityAI result2 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("Chainmail_Coif");
47
48 if (!result1 || !result2)
49 return;
50
51 MiscGameplayFunctions.TransferItemProperties(mainItem, result1);
52 MiscGameplayFunctions.TransferItemProperties(mainItem, result2);
53
54 action_data.m_MainItem.Delete();
55 }
56}
int m_CommandUID
Определения ActionBase.c:31
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
ActionDeCraftWitchHoodCoifCB ActionContinuousBaseCB ActionDeCraftWitchHoodCoif()
Определения ActionDeCraftWitchHoodCoif.c:11
class ActionTargets ActionTarget
bool HasTarget()
Определения ActionBase.c:244
void CreateConditionComponents()
Определения ActionBase.c:230
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void OnFinishProgressServer(ActionData action_data)
Определения ActionContinuousBase.c:283
override void CreateActionComponent()
Определения ActionDeCraftWitchHoodCoif.c:3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения AnimatedActionBase.c:240
Определения CCINonRuined.c:2
Определения CCTNone.c:2
Определения Building.c:6
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT_DECRAFT
Определения ActionConstants.c:40
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602