31 PowerGeneratorBase pg;
35 if ( pg.CanAddFuel( item ) )
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override void CreateConditionComponents()
void ActionFillGeneratorTank()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float QUANTITY_FILLED_PER_SEC
override void CreateActionComponent()
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
const int LIQUID_GASOLINE