DayZ
1.27
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ActionDisinfectSelf.c
См. документацию.
1
class
ActionDisinfectSelfCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
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m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
DEFAULT
);
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}
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};
8
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class
ActionDisinfectBase
:
ActionContinuousBase
10
{
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void
Apply
(
ActionData
action_data )
12
{
13
ItemBase
item = action_data.m_MainItem;
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item.AddQuantity(-item.GetDisinfectQuantity());
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}
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}
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class
ActionDisinfectSelf
:
ActionDisinfectBase
21
{
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float
m_GramsConsumedPerUse
;
//left for legacy reasons
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void
ActionDisinfectSelf
()
25
{
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m_CallbackClass =
ActionDisinfectSelfCB
;
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m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
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m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_STITCHUPSELF;
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m_FullBody =
true
;
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m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
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m_Text =
"#disinfect_self"
;
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}
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override
void
CreateConditionComponents
()
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{
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m_ConditionItem =
new
CCINonRuined
;
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m_ConditionTarget =
new
CCTSelf
;
38
}
39
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override
bool
HasTarget
()
41
{
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return
false
;
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}
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
46
{
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return
(player.IsBleeding() || (player.m_SyncedModifiers &
eModifierSyncIDs
.MODIFIER_SYNC_WOUND_INFECT_1) || (player.m_SyncedModifiers &
eModifierSyncIDs
.MODIFIER_SYNC_WOUND_INFECT_2));
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}
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override
void
OnFinishProgressServer
(
ActionData
action_data )
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{
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if
( action_data.m_Player.GetModifiersManager().IsModifierActive(
eModifiers
.MDF_DISINFECTION))
//effectively resets the timer
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{
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action_data.m_Player.GetModifiersManager().DeactivateModifier(
eModifiers
.MDF_DISINFECTION );
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}
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action_data.m_Player.GetModifiersManager().ActivateModifier(
eModifiers
.MDF_DISINFECTION );
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Apply
(action_data);
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}
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63
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};
m_CommandUID
int m_CommandUID
Определения
ActionBase.c:31
m_StanceMask
int m_StanceMask
Определения
ActionBase.c:33
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionDisinfectSelf
void ActionDisinfectSelf()
Определения
ActionDisinfectSelf.c:24
CreateConditionComponents
override void CreateConditionComponents()
Определения
ActionDisinfectSelf.c:34
ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
ActionDisinfectSelf.c:45
HasTarget
override bool HasTarget()
Определения
ActionDisinfectSelf.c:40
m_GramsConsumedPerUse
ActionDisinfectBase m_GramsConsumedPerUse
ActionTarget
class ActionTargets ActionTarget
eModifierSyncIDs
eModifierSyncIDs
Определения
ModifiersManager.c:3
ActionBaseCB::m_ActionData
ActionData m_ActionData
Определения
AnimatedActionBase.c:3
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Определения
ActionContinuousBase.c:124
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Определения
ActionContinuousBase.c:283
ActionContinuousBaseCB
Определения
ActionContinuousBase.c:2
ActionDisinfectBase::Apply
void Apply(ActionData action_data)
Определения
ActionDisinfectSelf.c:11
ActionDisinfectBase
Определения
ActionDisinfectSelf.c:10
ActionDisinfectSelfCB::CreateActionComponent
override void CreateActionComponent()
Определения
ActionDisinfectSelf.c:3
ActionDisinfectSelfCB
Определения
ActionDisinfectSelf.c:2
CAContinuousTime
Определения
CAContinuousTime.c:2
CCINonRuined
Определения
CCINonRuined.c:2
CCTSelf
Определения
CCTSelf.c:2
ItemBase
Определения
InventoryItem.c:731
PlayerBase
Определения
PlayerBaseClient.c:2
UATimeSpent::DEFAULT
const float DEFAULT
Определения
ActionConstants.c:29
UATimeSpent
Определения
ActionConstants.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
eModifiers
eModifiers
Определения
eModifiers.c:2
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
SingleUse
Medical
ActionDisinfectSelf.c
Создано системой
1.13.2