DayZ 1.27
DayZ Explorer by KGB
 
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ActionDisinfectSelf.c
См. документацию.
8
10{
11 void Apply( ActionData action_data )
12 {
13 ItemBase item = action_data.m_MainItem;
14 item.AddQuantity(-item.GetDisinfectQuantity());
15
16 }
17}
18
19
21{
22 float m_GramsConsumedPerUse;//left for legacy reasons
23
25 {
26 m_CallbackClass = ActionDisinfectSelfCB;
27 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
28 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_STITCHUPSELF;
29 m_FullBody = true;
30 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
31 m_Text = "#disinfect_self";
32 }
33
35 {
36 m_ConditionItem = new CCINonRuined;
37 m_ConditionTarget = new CCTSelf;
38 }
39
40 override bool HasTarget()
41 {
42 return false;
43 }
44
45 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
46 {
47 return (player.IsBleeding() || (player.m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_1) || (player.m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_2));
48 }
49
50
51 override void OnFinishProgressServer( ActionData action_data )
52 {
53
54 if( action_data.m_Player.GetModifiersManager().IsModifierActive(eModifiers.MDF_DISINFECTION))//effectively resets the timer
55 {
56 action_data.m_Player.GetModifiersManager().DeactivateModifier( eModifiers.MDF_DISINFECTION );
57 }
58 action_data.m_Player.GetModifiersManager().ActivateModifier( eModifiers.MDF_DISINFECTION );
59
60 Apply(action_data);
61 }
62
63
64};
int m_CommandUID
Определения ActionBase.c:31
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
void ActionDisinfectSelf()
Определения ActionDisinfectSelf.c:24
override void CreateConditionComponents()
Определения ActionDisinfectSelf.c:34
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionDisinfectSelf.c:45
override bool HasTarget()
Определения ActionDisinfectSelf.c:40
ActionDisinfectBase m_GramsConsumedPerUse
class ActionTargets ActionTarget
eModifierSyncIDs
Определения ModifiersManager.c:3
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void ActionContinuousBase()
Определения ActionContinuousBase.c:124
void OnFinishProgressServer(ActionData action_data)
Определения ActionContinuousBase.c:283
void Apply(ActionData action_data)
Определения ActionDisinfectSelf.c:11
override void CreateActionComponent()
Определения ActionDisinfectSelf.c:3
Определения CCINonRuined.c:2
Определения CCTSelf.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:29
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
eModifiers
Определения eModifiers.c:2