16 m_LockTargetOnUse =
false;
17 m_Text =
"#start_the_car";
22 m_ConditionTarget =
new CCTNone();
23 m_ConditionItem =
new CCINone();
33 if (boat && !boat.EngineIsOn())
52 Boat boat = Boat.Cast(trans);
67 Boat boat = Boat.Cast(trans);
69 boat.OnBeforeEngineStart();
ActionStartEngineBoatCB ActionContinuousBaseCB ActionStartEngineBoat()
class ActionTargets ActionTarget
bool CanBeUsedInVehicle()
void CreateConditionComponents()
void OnFinishProgress(ActionData action_data)
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void OnExecute(ActionData action_data)
proto native Transport GetTransport()
Base native class for all motorized wheeled vehicles.
DayZPlayerConstants
defined in C++