DayZ 1.30
DayZ Explorer by KGB
 
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ActionDrinkWellContinuous.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionDrinkWellContinuousCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_DRINKWELL;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17
18 m_Text = "#drink";
19 }
20
21 override bool IsDrink()
22 {
23 return true;
24 }
25
26 override typename GetInputType()
27 {
29 }
30
31 override bool CanBeUsedInFreelook()
32 {
33 return false;
34 }
35
41
42 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
43 {
44 if (item && item.IsHeavyBehaviour())
45 return false;
46
47 if (!player.CanEatAndDrink())
48 return false;
49
50 Object targetObject = target.GetObject();
51 if (targetObject)
52 {
53 TIntArray componentIndices = new TIntArray();
54 targetObject.GetActionComponentsForSelectionName(targetObject.GetViewGeometryLevel(), UAMisc.LIQUID_SOURCE_SELECTION, componentIndices);
55 if (componentIndices.Count() > 0 && componentIndices.Find(target.GetComponentIndex()) == -1)
56 return false;
57 }
58
59 return targetObject && (targetObject.GetWaterSourceObjectType() == EWaterSourceObjectType.WELL || targetObject.IsWell());
60 }
61
62 override void OnStart(ActionData action_data)
63 {
64 super.OnStart(action_data);
65
66 action_data.m_Player.TryHideItemInHands(true);
67 }
68
69 override void OnEnd(ActionData action_data)
70 {
71 action_data.m_Player.TryHideItemInHands(false);
72 }
73
74 override void OnFinishProgressServer(ActionData action_data)
75 {
76 Param1<float> nacdata = Param1<float>.Cast(action_data.m_ActionComponent.GetACData());
77 if (nacdata)
78 {
79 PlayerConsumeData consumeData = new PlayerConsumeData();
80 consumeData.m_Type = EConsumeType.ENVIRO_WELL;
81 consumeData.m_Amount = UAQuantityConsumed.DRINK;
82 consumeData.m_Source = null;
83 consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
84 consumeData.m_LiquidType = LIQUID_CLEANWATER;
85
86 action_data.m_Player.Consume(consumeData);
87 }
88 }
89
90 override bool IsLockTargetOnUse()
91 {
92 return false;
93 }
94}
override void OnFinishProgressServer(ActionData action_data)
Определения ActionActivateTrap.c:131
bool CanBeUsedInFreelook()
Определения ActionBase.c:406
bool m_FullBody
Определения ActionBase.c:60
string m_Text
Определения ActionBase.c:57
bool IsLockTargetOnUse()
Определения ActionBase.c:102
void CreateConditionComponents()
Определения ActionBase.c:245
GetInputType()
Определения ActionBase.c:230
ref CCIBase m_ConditionItem
Определения ActionBase.c:63
ref CCTBase m_ConditionTarget
Определения ActionBase.c:64
bool IsDrink()
Определения ActionBase.c:320
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionBase.c:441
int m_StanceMask
Определения ActionBase.c:61
ActionDrinkWellContinuousCB ActionContinuousBaseCB ActionDrinkWellContinuous()
Определения ActionDrinkWellContinuous.c:11
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:125
EConsumeType
Определения EConsumeType.c:2
EWaterSourceObjectType
Определения EWaterSourceObjectType.c:2
void OnStart(Param par=null)
Определения PPERequestPlatformsBase.c:787
ActionData m_ActionData
Определения AnimatedActionBase.c:3
PlayerBase m_Player
Определения ActionBase.c:40
ref CABase m_ActionComponent
Определения ActionBase.c:37
Определения ActionBase.c:22
override void CreateActionComponent()
Определения ActionDrinkWellContinuous.c:3
Param GetACData()
Определения CABase.c:48
Определения CCINone.c:2
Определения CCTCursor.c:2
Определения ObjectTyped.c:2
Определения PlayerBaseClient.c:2
EConsumeType m_Type
Определения PlayerConsumeData.c:8
float m_Amount
Определения PlayerConsumeData.c:3
int m_LiquidType
Определения PlayerConsumeData.c:5
int m_Agents
Определения PlayerConsumeData.c:4
ItemBase m_Source
Определения PlayerConsumeData.c:7
const float DEFAULT
Определения ActionConstants.c:114
const string LIQUID_SOURCE_SELECTION
Определения ActionConstants.c:180
Определения ActionConstants.c:176
const float DRINK
Определения ActionConstants.c:14
const float DRINK_WELL
Определения ActionConstants.c:75
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
array< int > TIntArray
Определения EnScript.c:733
const int LIQUID_CLEANWATER
Определения 3_Game/DayZ/constants.c:591
void OnEnd()
Определения Sound.c:226