Dayz 1.25
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Класс ActionDefibrilateTarget
+ Граф наследования:ActionDefibrilateTarget:

Закрытые члены

void ActionDefibrilateTarget ()
 
override void CreateConditionComponents ()
 
override void OnFinishProgressClient (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionDefibrilateTarget()

void ActionDefibrilateTarget ( )
inlineprivate
12 {
15 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
16 m_FullBody = true;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_Text = "#defibrilate_target";
19 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionDefibrilateTarget.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float PRECISE_HIGH
Definition ActionConstants.c:125
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::PRECISE_HIGH.

Методы

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
22 {
23
26 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTMan.c:2
Definition ActionConstants.c:105
const float DEFAULT
Definition ActionConstants.c:107

Перекрестные ссылки UAMaxDistances::DEFAULT, m_ConditionItem и m_ConditionTarget.

◆ OnFinishProgressClient()

override void OnFinishProgressClient ( ActionData action_data)
inlineprivate
29 {
30 Defibrillator defib;
31 PlayerBase player = action_data.m_Player;
32 Class.CastTo(defib, action_data.m_MainItem);
33
35 }
void DefibrillateClient(PlayerBase player, Defibrillator defib)
Definition ActionDefibrilateBase.c:23
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition EntityAI.c:95
Definition PlayerBaseClient.c:2
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo() и ActionDefibrilateBase::DefibrillateClient().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate
38 {
39 Defibrillator defib = Defibrillator.Cast( action_data.m_MainItem );
40 PlayerBase target_player = PlayerBase.Cast( action_data.m_Target.GetObject() );
41
43 }
void DefibrillateServer(PlayerBase player, Defibrillator defib)
Definition ActionDefibrilateBase.c:28

Перекрестные ссылки ActionDefibrilateBase::DefibrillateServer().


Объявления и описания членов класса находятся в файле: