◆ ActionTakeArrow()
◆ ActionCondition()
16 {
19 return false;
20
23 {
26 {
27 if (
player.GetInventory().CanAddEntityIntoInventory(
arrow))
28 return true;
29 }
30 }
31
32 return false;
33 }
Definition ArrowManagerBase.c:2
Definition InventoryItem.c:731
◆ CanBeUsedOnBack()
51 {
52 return false;
53 }
◆ CreateConditionComponents()
◆ GetDisplayInteractObject()
36 {
40
43 {
45 }
46
48 }
◆ InventoryReservation()
56 {
58
60
63 {
66 {
69 {
72 {
74 }
75 else
76 {
78 }
79 }
80 }
81 }
82
84 {
87 }
88
90 }
FindInventoryLocationType
flags for searching locations in inventory
Definition InventoryLocation.c:17
script counterpart to engine's class Inventory
Definition Inventory.c:79
const int c_InventoryReservationTimeoutMS
reservations
Definition Inventory.c:712
InventoryLocation.
Definition InventoryLocation.c:29
Перекрестные ссылки GameInventory::c_InventoryReservationTimeoutMS.
◆ OnExecute()
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/UserActionsComponent/Actions/Interact/ActionTakeArrow.c