DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
ActionDefibrilateTarget.c
См. документацию.
8
10{
12 {
14 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_HIGH;
15 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
16 m_FullBody = true;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_Text = "#defibrilate_target";
19 }
20
27
28 override void OnFinishProgressClient( ActionData action_data )
29 {
30 Defibrillator defib;
31 PlayerBase player = action_data.m_Player;
32 Class.CastTo(defib, action_data.m_MainItem);
33
34 DefibrillateClient(action_data.m_Player, defib);
35 }
36
37 override void OnFinishProgressServer( ActionData action_data )
38 {
39 Defibrillator defib = Defibrillator.Cast( action_data.m_MainItem );
40 PlayerBase target_player = PlayerBase.Cast( action_data.m_Target.GetObject() );
41
42 DefibrillateServer(target_player, defib);
43 }
44};
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
float m_SpecialtyWeight
Определения ActionBase.c:77
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
bool m_FullBody
Определения ActionBase.c:61
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void DefibrillateClient(PlayerBase player, Defibrillator defib)
Определения ActionDefibrilateBase.c:23
void DefibrillateServer(PlayerBase player, Defibrillator defib)
Определения ActionDefibrilateBase.c:28
override void OnFinishProgressServer(ActionData action_data)
Определения ActionDefibrilateTarget.c:37
void ActionDefibrilateTarget()
Определения ActionDefibrilateTarget.c:11
override void CreateConditionComponents()
Определения ActionDefibrilateTarget.c:21
override void OnFinishProgressClient(ActionData action_data)
Определения ActionDefibrilateTarget.c:28
override void CreateActionComponent()
Определения ActionDefibrilateTarget.c:3
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINonRuined.c:2
Определения CCTMan.c:2
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112
const float DEFIBRILATE
Определения ActionConstants.c:51
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.