32 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
35 Object targetObject = target.GetObject();
36 if ( targetObject.IsRock() )
45 ItemBase item = action_data.m_MainItem;
46 if (item.IsKindOf(
"Hammer"))
48 return "MinningLight";
50 else if (item.IsKindOf(
"MeatTenderizer"))
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override string GetSoundCategory(ActionData action_data)
override void CreateConditionComponents()
const float TIME_BETWEEN_MATERIAL_DROPS
override void CreateActionComponent()
DayZPlayerConstants
defined in C++