DayZ 1.27
DayZ Explorer by KGB
 
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ActionAttachOnTentProxy.c
См. документацию.
2{
4
5 override void CreateConditionComponents()
6 {
7 m_ConditionItem = new CCINonRuined;
8 m_ConditionTarget = new CCTCursorParent;
9 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ATTACHITEM;
10 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
11 }
12
13 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
14 {
15 TentBase tent = TentBase.Cast(target.GetParent());
16 if ( !tent )
17 return false;
18
19 return super.ActionCondition(player,target,item);
20 }
21}
int m_CommandUID
Определения ActionBase.c:31
int m_StanceMask
Определения ActionBase.c:33
class ActionTargets ActionTarget
void ActionAttachOnProxy()
Определения ActionAttachOnProxy.c:3
override void CreateConditionComponents()
Определения ActionAttachOnTentProxy.c:5
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionAttachOnTentProxy.c:13
void ActionAttachOnTentProxy()
Определения ActionAttachOnTentProxy.c:3
Определения CCINonRuined.c:2
Определения CCTCursorParent.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
Определения CarTent.c:2
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602