Dayz 1.25
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Класс ActionCollectBloodSelf
+ Граф наследования:ActionCollectBloodSelf:

Закрытые члены

void ActionCollectBloodSelf ()
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override void OnEndServer (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionCollectBloodSelf()

void ActionCollectBloodSelf ( )
inlineprivate
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_COLLECTBLOODSELF;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_Text = "#collect_blood";
19 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionCollectBloodSelf.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float PRECISE_HIGH
Definition ActionConstants.c:125
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::PRECISE_HIGH.

Методы

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
22 {
25 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTSelf.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate
28 {
29 return false;
30 }

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)
inlineprivate
33 {
35 Class.CastTo(nacdata, action_data.m_ActionComponent.GetACData() );
36 float delta = 0;
37 if(nacdata)
39
40 if(delta > 0)
41 {
43 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);
44 }
45 }
Definition ActionCollectBloodTarget.c:50
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition EntityAI.c:95
Definition ActionConstants.c:27
const float COLLECT_BLOOD
Definition ActionConstants.c:46
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo(), UATimeSpent::COLLECT_BLOOD и m_SpecialtyWeight.


Объявления и описания членов класса находятся в файле: