Граф наследования:FirearmActionMechanicManipulate:Закрытые члены | |
| void | FirearmActionLoadBulletQuick () |
| override bool | HasTarget () |
| override | GetInputType () |
| override void | CreateConditionComponents () |
| override bool | HasProgress () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | Start (ActionData action_data) |
См. определение в файле FirearmActionMechanicManipulate.c строка 1