17 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
34 Object targetObject = target.GetObject();
36 if ( targetObject.CanUseConstruction() )
40 if ( base_building.CanFoldBaseBuildingObject() )
54 base_building.CreateConstructionKitInHands(action_data.m_Player);
55 base_building.DestroyConstruction();
60 return " folded " + action_data.m_Target.GetObject().GetDisplayName();
ActionFoldBaseBuildingObjectCB ActionContinuousBaseCB ActionFoldBaseBuildingObject()
class ActionTargets ActionTarget
string GetAdminLogMessage(ActionData action_data)
void CreateConditionComponents()
void OnFinishProgressServer(ActionData action_data)
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float DEFAULT_DEPLOY
DayZPlayerConstants
defined in C++