DayZ 1.27
DayZ Explorer by KGB
 
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ActionFoldBaseBuildingObject.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionFoldBaseBuildingObjectCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18 m_Text = "#fold";
19 }
20
22 {
23 m_ConditionTarget = new CCTNonRuined( UAMaxDistances.DEFAULT );
24 m_ConditionItem = new CCINotPresent;
25 }
26
27 override typename GetInputType()
28 {
30 }
31
32 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
33 {
34 Object targetObject = target.GetObject();
35
36 if ( targetObject.CanUseConstruction() )
37 {
38 BaseBuildingBase base_building = BaseBuildingBase.Cast( targetObject );
39
40 if ( base_building.CanFoldBaseBuildingObject() )
41 {
42 return true;
43 }
44 }
45
46 return false;
47 }
48
49 override void OnFinishProgressServer( ActionData action_data )
50 {
51 ItemBase item;
52 BaseBuildingBase base_building = BaseBuildingBase.Cast( action_data.m_Target.GetObject() );
53
54 base_building.CreateConstructionKitInHands(action_data.m_Player);
55 base_building.DestroyConstruction();
56 }
57
58 override string GetAdminLogMessage(ActionData action_data)
59 {
60 return " folded " + action_data.m_Target.GetObject().GetDisplayName();
61 }
62}
int m_CommandUID
Определения ActionBase.c:31
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
ActionFoldBaseBuildingObjectCB ActionContinuousBaseCB ActionFoldBaseBuildingObject()
Определения ActionFoldBaseBuildingObject.c:11
class ActionTargets ActionTarget
string GetAdminLogMessage(ActionData action_data)
Определения ActionBase.c:1326
void CreateConditionComponents()
Определения ActionBase.c:230
ActionData m_ActionData
Определения AnimatedActionBase.c:3
override GetInputType()
Определения ActionContinuousBase.c:179
void OnFinishProgressServer(ActionData action_data)
Определения ActionContinuousBase.c:283
override void CreateActionComponent()
Определения ActionFoldBaseBuildingObject.c:3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения AnimatedActionBase.c:240
Определения Fence.c:2
Определения CCINotPresent.c:2
Определения CCTNonRuined.c:2
Определения InventoryItem.c:731
Определения ObjectTyped.c:2
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112
const float DEFAULT_DEPLOY
Определения ActionConstants.c:38
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602