26 if (!vehicle.EngineIsOn())
29 if (vehicle.GetSpeedometerAbsolute() > 8)
32 return vehicle.CrewDriver() == player;
45 if (vehicle.GetNetworkMoveStrategy() == NetworkMoveStrategy.PHYSICS)
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionSingleUseBase()
override void OnExecute(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool UseMainItem()
override void CreateConditionComponents()
override bool CanBeUsedInVehicle()
override bool HasTarget()
proto native Transport GetTransport()
DayZPlayerInstanceType
defined in C++
DayZPlayerConstants
defined in C++