DayZ
1.28
DayZ Explorer by KGB
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ActionTuneRadioStation.c
См. документацию.
1
class
ActionTuneRadioStationCB
:
ActionContinuousBaseCB
2
{
3
private
const
float
REPEAT_AFTER_SEC
= 1.0;
4
5
override
void
CreateActionComponent
()
6
{
7
m_ActionData
.m_ActionComponent =
new
CAContinuousRepeat
(
REPEAT_AFTER_SEC
);
8
}
9
}
10
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class
ActionTuneRadioStation
:
ActionContinuousBase
12
{
13
void
ActionTuneRadioStation
()
14
{
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m_CallbackClass =
ActionTuneRadioStationCB
;
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m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_ITEM_TUNE;
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m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_ITEM_TUNE;
18
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
19
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m_Text =
"#tune_radio_station"
;
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}
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override
void
CreateConditionComponents
()
24
{
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m_ConditionTarget =
new
CCTNone
;
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m_ConditionItem =
new
CCINonRuined
;
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}
28
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override
bool
HasProneException
()
30
{
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return
true
;
32
}
33
34
override
bool
HasTarget
()
35
{
36
return
false
;
37
}
38
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
40
{
41
Radio radio = Radio.Cast( item );
42
43
if
( radio.CanOperate() )
44
{
45
return
true
;
46
}
47
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return
false
;
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}
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override
void
OnFinishProgressServer
(
ActionData
action_data )
52
{
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Radio radio = Radio.Cast( action_data.m_MainItem );
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radio.TuneNextStation();
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}
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}
m_CommandUIDProne
int m_CommandUIDProne
Определения
ActionBase.c:32
m_CommandUID
int m_CommandUID
Определения
ActionBase.c:31
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения
ActionTargets.c:121
ActionTuneRadioStation
ActionTuneRadioStationCB ActionContinuousBaseCB ActionTuneRadioStation()
Определения
ActionTuneRadioStation.c:13
ActionBase::HasTarget
bool HasTarget()
Определения
ActionBase.c:244
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Определения
ActionBase.c:230
ActionBaseCB::m_ActionData
ActionData m_ActionData
Определения
AnimatedActionBase.c:3
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Определения
ActionContinuousBase.c:283
ActionContinuousBaseCB
Определения
ActionContinuousBase.c:2
ActionContinuousBase
Определения
ActionContinuousBase.c:121
ActionTuneRadioStationCB::CreateActionComponent
override void CreateActionComponent()
Определения
ActionTuneRadioStation.c:5
ActionTuneRadioStationCB::REPEAT_AFTER_SEC
const float REPEAT_AFTER_SEC
Определения
ActionTuneRadioStation.c:3
ActionTuneRadioStationCB
Определения
ActionTuneRadioStation.c:2
AnimatedActionBase::HasProneException
override bool HasProneException()
Определения
AnimatedActionBase.c:318
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
AnimatedActionBase.c:240
CAContinuousRepeat
Определения
CAContinuousRepeat.c:2
CCINonRuined
Определения
CCINonRuined.c:2
CCTNone
Определения
CCTNone.c:2
ItemBase
Определения
4_World/Entities/Core/Inherited/InventoryItem.c:731
PlayerBase
Определения
PlayerBaseClient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
Continuous
ActionTuneRadioStation.c
Создано системой
1.13.2