20 m_Text =
"#tune_radio_station";
41 Radio radio = Radio.Cast( item );
43 if ( radio.CanOperate() )
53 Radio radio = Radio.Cast( action_data.
m_MainItem );
54 radio.TuneNextStation();
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ActionTuneRadioStationCB ActionContinuousBaseCB ActionTuneRadioStation()
void OnFinishProgressServer(ActionData action_data)
override void CreateActionComponent()
const float REPEAT_AFTER_SEC
override bool HasProneException()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++