DayZ 1.27
DayZ Explorer by KGB
 
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ActionCoverHeadSelf.c
См. документацию.
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_SELF;
15 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
16 //m_Animation = "INJECTEPIPENS";
17 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
18 m_Text = "#put_on_head";
19 }
20
26
27 override bool HasTarget()
28 {
29 return false;
30 }
31
32 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
33 {
34 if (IsWearingHeadgear(player))
35 return false;
36
37 return true;
38 }
39
40 override void OnFinishProgressServer( ActionData action_data )
41 {
42 ItemBase new_item;
43 if (Class.CastTo(new_item,action_data.m_Player.GetInventory().CreateAttachmentEx("BurlapSackCover",InventorySlots.HEADGEAR)))
44 {
45 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem,new_item,true,false,true);
46 action_data.m_MainItem.Delete();
47 }
48 }
49
50
52 {
53 if (player.GetInventory().FindAttachment(InventorySlots.HEADGEAR))
54 {
55 return true;
56 }
57 return false;
58 }
59};
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
float m_SpecialtyWeight
Определения ActionBase.c:77
int m_StanceMask
Определения ActionBase.c:62
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void ActionContinuousBase()
Определения ActionContinuousBase.c:124
bool IsWearingHeadgear(PlayerBase player)
Определения ActionCoverHeadSelf.c:51
override bool HasTarget()
Определения ActionCoverHeadSelf.c:27
override void OnFinishProgressServer(ActionData action_data)
Определения ActionCoverHeadSelf.c:40
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionCoverHeadSelf.c:32
override void CreateConditionComponents()
Определения ActionCoverHeadSelf.c:21
void ActionCoverHeadSelf()
Определения ActionCoverHeadSelf.c:11
override void CreateActionComponent()
Определения ActionCoverHeadSelf.c:3
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINonRuined.c:2
Определения CCTSelf.c:2
Super root of all classes in Enforce script.
Определения EnScript.c:11
provides access to slot configuration
Определения InventorySlots.c:6
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float COVER_HEAD
Определения ActionConstants.c:55
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.