Dayz 1.25
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Класс ActionWaterGardenSlot
+ Граф наследования:ActionWaterGardenSlot:

Закрытые члены

void ActionWaterGardenSlot ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionWaterGardenSlot()

void ActionWaterGardenSlot ( )
inlineprivate
14 {
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL;
17 m_FullBody = true;
19 m_Text = "#water_slot";
20 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
Definition ActionWaterGardenSlot.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float ROUGH_LOW
Definition ActionConstants.c:120
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_SpecialtyWeight, m_Text и UASoftSkillsWeight::ROUGH_LOW.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
29 {
30 Object targetObject = target.GetObject();
31
32 if (item.GetQuantity() == 0)
33 return false;
34
35 // Get the liquid
36 int liquid_type = item.GetLiquidType();
37
39 {
40 return false; // Forbid watering of plants with gasoline and other fluids
41 }
42
43 if ( targetObject.IsInherited(GardenBase) )
44 {
46
47 Slot slot;
48
50 targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections);
51
52 for (int s = 0; s < selections.Count(); s++)
53 {
54 string selection = selections[s];
55 slot = garden_base.GetSlotBySelection( selection );
56 if (slot)
57 break;
58 }
59
60 if ( slot && !slot.GetPlant() && slot.CanBeWatered() && slot.GetWateredState() == 0 )
61 {
62 return true;
63 }
64 else
65 {
66 return false;
67 }
68 }
69
70 return false;
71 }
Definition GardenPlot.c:2
Definition ObjectTyped.c:2
Definition EntityAI.c:95
const int LIQUID_WATER
Definition constants.c:505

Перекрестные ссылки LIQUID_WATER.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
23 {
26 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTDummy.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.


Объявления и описания членов класса находятся в файле: