DayZ 1.27
DayZ Explorer by KGB
 
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ActionTurnOffWhileInHands.c
См. документацию.
2{
4 {
5 m_Text = "#switch_off";
6 }
7
8 override void CreateConditionComponents()
9 {
12 }
13
14 override bool HasTarget()
15 {
16 return false;
17 }
18
19 override bool HasProneException()
20 {
21 return true;
22 }
23
24 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
25 {
26 if (item.IsInherited(Roadflare))
27 {
28 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE;
29 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LIGHTFLARE;
30 }
31 else if (item.IsInherited(Chemlight_ColorBase))
32 {
33 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT;
34 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT;
35 }
36 else if (item.IsInherited(GPSReceiver))
37 {
38 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER;
39 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER;
40 }
41 else
42 {
43 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF;
44 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF;
45 }
46
47 return item.HasEnergyManager() && item.GetCompEM().CanSwitchOff();
48 }
49
50 override void OnExecuteServer(ActionData action_data)
51 {
52 action_data.m_MainItem.GetCompEM().SwitchOff();
53 }
54}
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
void ActionSingleUseBase()
Определения ActionSingleUseBase.c:31
void ActionTurnOffWhileInHands()
Определения ActionTurnOffWhileInHands.c:3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionTurnOffWhileInHands.c:24
override void OnExecuteServer(ActionData action_data)
Определения ActionTurnOffWhileInHands.c:50
override void CreateConditionComponents()
Определения ActionTurnOffWhileInHands.c:8
override bool HasTarget()
Определения ActionTurnOffWhileInHands.c:14
override bool HasProneException()
Определения ActionTurnOffWhileInHands.c:19
int m_CommandUID
Определения AnimatedActionBase.c:143
int m_CommandUIDProne
Определения AnimatedActionBase.c:144
Определения CCINonRuined.c:2
Определения CCTNone.c:2
Определения ChemLight.c:2
Определения GPSReceiver.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
Определения Roadflare.c:25
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602