47 return item.HasEnergyManager() && item.GetCompEM().CanSwitchOff();
52 action_data.m_MainItem.GetCompEM().SwitchOff();
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionSingleUseBase()
void ActionTurnOffWhileInHands()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
override bool HasTarget()
override bool HasProneException()
DayZPlayerConstants
defined in C++