24 if (item && !item.IsOpen())
27 if (
Class.
CastTo(edible,item) && edible.GetIsFrozen())
47 if( !
GetGame().IsMultiplayer() )
50 action_data.m_MainItem.Open();
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
void ClearInventoryReservationEx(ActionData action_data)
ref CCTBase m_ConditionTarget
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
override bool ActionConditionContinue(ActionData action_data)
override bool HasTarget()
override void OnExecuteClient(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
void ActionSingleUseBase()
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.