Dayz 1.25
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Класс ActionBuryBody
+ Граф наследования:ActionBuryBody:

Закрытые члены

void ActionBuryBody ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool Can (PlayerBase player, ActionTarget target, ItemBase item, int condition_mask)
 
override void OnFinishProgressServer (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionBuryBody()

void ActionBuryBody ( )
inlineprivate
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_DIGMANIPULATE;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
18 m_Text = "#bury";
19 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionBuryBody.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float ROUGH_LOW
Definition ActionConstants.c:120
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::ROUGH_LOW.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
29 {
30 if (player.IsPlacingLocal())
31 {
32 return false;
33 }
34
36 Class.CastTo(bodyEAI, target.GetObject());
37
38 if (bodyEAI && !bodyEAI.IsAlive() && (bodyEAI.IsInherited(DayZCreature) || bodyEAI.IsInherited(Man) || bodyEAI.IsInherited(DeadChicken_ColorBase) ) && !bodyEAI.GetParent())
39 {
40 int liquidType;
41 string surfaceType;
42 GetGame().SurfaceUnderObject(bodyEAI, surfaceType, liquidType);
43
44 if (GetGame().IsSurfaceDigable(surfaceType))
45 {
46 return true;
47 }
48 }
49
50 return false;
51 }
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition DayZAnimal.c:143
Definition Building.c:6
Definition EntityAI.c:95
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo() и GetGame().

◆ Can()

override bool Can ( PlayerBase player,
ActionTarget target,
ItemBase item,
int condition_mask )
inlineprivate
54 {
56 return false;
57
58 return player.CheckFreeSpace(vector.Forward, 1.0, false);
59 }
Definition EnConvert.c:106
static const vector Forward
Definition EnConvert.c:109

Перекрестные ссылки vector::Forward.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
22 {
23
26 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTDummy.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate
63 {
64 Object targetObject = action_data.m_Target.GetObject();
65 g_Game.ObjectDelete(targetObject);
66
67 MiscGameplayFunctions.DealAbsoluteDmg(action_data.m_MainItem, 4);
68
69 action_data.m_Player.GetSoftSkillsManager().AddSpecialty(m_SpecialtyWeight);
70 }
DayZGame g_Game
Definition DayZGame.c:3746
Definition ObjectTyped.c:2

Перекрестные ссылки g_Game и m_SpecialtyWeight.


Объявления и описания членов класса находятся в файле: