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ActionOperatePanelPowerStation.c
См. документацию.
1
class
ActionOperatePanelPowerStation
:
ActionOperatePanel
2
{
3
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
4
{
5
if
(!target)
6
return
false
;
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Land_WarheadStorage_PowerStation
powerStation =
Land_WarheadStorage_PowerStation
.Cast(target.GetObject());
9
if
(!powerStation)
10
return
false
;
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int
leverComponent = target.GetComponentIndex();
13
string
leverName = powerStation.GetActionComponentName(leverComponent);
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int
leverIndex = powerStation.
GetLeverIndexByComponentName
(leverName);
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return
(leverIndex != 0);
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}
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override
void
OnStart
(
ActionData
action_data)
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{
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super.OnStart(action_data);
22
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Land_WarheadStorage_PowerStation
powerStation =
Land_WarheadStorage_PowerStation
.Cast(action_data.m_Target.GetObject());
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if
(!powerStation)
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return
;
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int
leverComponent = action_data.m_Target.GetComponentIndex();
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string
leverName = powerStation.GetActionComponentName(leverComponent);
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int
leverIndex = powerStation.
GetLeverIndexByComponentName
(leverName);
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if
(leverIndex)
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{
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if
(
GetGame
().IsServer())
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powerStation.
AnimateLever
(leverIndex);
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}
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}
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}
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения
ActionTargets.c:121
ActionOperatePanel::ActionOperatePanel
void ActionOperatePanel()
Определения
ActionOperatePanel.c:3
ActionOperatePanelPowerStation::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
ActionOperatePanelPowerStation.c:3
ActionOperatePanelPowerStation::OnStart
override void OnStart(ActionData action_data)
Определения
ActionOperatePanelPowerStation.c:19
ActionOperatePanelPowerStation
Определения
ActionOperatePanelPowerStation.c:2
ItemBase
Определения
4_World/Entities/Core/Inherited/InventoryItem.c:731
Land_WarheadStorage_PowerStation::AnimateLever
void AnimateLever(int index, int state=-1)
Определения
Land_WarheadStorage_PowerStation.c:90
Land_WarheadStorage_PowerStation::GetLeverIndexByComponentName
int GetLeverIndexByComponentName(string name)
Определения
Land_WarheadStorage_PowerStation.c:232
Land_WarheadStorage_PowerStation
Определения
Land_WarheadStorage_PowerStation.c:2
PlayerBase
Определения
PlayerBaseClient.c:2
GetGame
proto native CGame GetGame()
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
Interact
ActionOperatePanelPowerStation.c
Создано системой
1.13.2