DayZ 1.27
DayZ Explorer by KGB
 
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ActionGagTarget.c
См. документацию.
2{
4 {
6 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_TARGET;
7 //m_FullBody = true;
8 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
9 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
10 m_Text = "#gag_person";
11 }
12
19
20 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
21 {
22 if (item.GetQuantity() > 1)
23 return false;
24
25 PlayerBase targetPlayer;
26 Class.CastTo(targetPlayer, target.GetObject());
27 if ( !IsWearingMask(targetPlayer) )
28 {
29 ItemBase headgear = ItemBase.Cast(targetPlayer.FindAttachmentBySlotName( "Headgear" ));
30 if ( headgear )
31 {
32 bool headgear_restricted;
33 headgear_restricted = headgear.ConfigGetBool( "noMask" );
34 if (headgear_restricted)
35 {
36 return false;
37 }
38 }
39 return true;
40 }
41
42 return false;
43 }
44
45 override void OnFinishProgressServer( ActionData action_data )
46 {
47 PlayerBase ntarget;
48 Class.CastTo(ntarget, action_data.m_Target.GetObject());
49
50 if (CanReceiveAction(action_data.m_Target))
51 {
52 ItemBase m_Gag;
53 if (Class.CastTo(m_Gag,ntarget.GetInventory().CreateAttachmentEx("MouthRag",InventorySlots.MASK)))
54 {
55 m_Gag.SetHealth01("", "", action_data.m_MainItem.GetHealth01("", ""));
56
57 action_data.m_MainItem.TransferModifiers(ntarget);
58 action_data.m_MainItem.Delete();
59 }
60 }
61 }
62
64 {
65 if ( player.GetInventory().FindAttachment(InventorySlots.MASK) )
66 {
67 return true;
68 }
69 return false;
70 }
71};
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
float m_SpecialtyWeight
Определения ActionBase.c:77
int m_StanceMask
Определения ActionBase.c:62
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
bool CanReceiveAction(ActionTarget target)
Определения ActionBase.c:793
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
void ActionContinuousBase()
Определения ActionContinuousBase.c:124
override void CreateConditionComponents()
Определения ActionGagTarget.c:13
override void OnFinishProgressServer(ActionData action_data)
Определения ActionGagTarget.c:45
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionGagTarget.c:20
void ActionGagTarget()
Определения ActionGagTarget.c:3
bool IsWearingMask(PlayerBase player)
Определения ActionGagTarget.c:63
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINonRuined.c:2
Определения CCTMan.c:2
Super root of all classes in Enforce script.
Определения EnScript.c:11
provides access to slot configuration
Определения InventorySlots.c:6
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.