22 if (item.GetQuantity() > 1)
29 ItemBase headgear =
ItemBase.Cast(targetPlayer.FindAttachmentBySlotName(
"Headgear" ));
32 bool headgear_restricted;
33 headgear_restricted = headgear.ConfigGetBool(
"noMask" );
34 if (headgear_restricted)
48 Class.
CastTo(ntarget, action_data.m_Target.GetObject());
55 m_Gag.SetHealth01(
"",
"", action_data.m_MainItem.GetHealth01(
"",
""));
57 action_data.m_MainItem.TransferModifiers(ntarget);
58 action_data.m_MainItem.Delete();
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
bool CanReceiveAction(ActionTarget target)
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
bool IsWearingMask(PlayerBase player)
Super root of all classes in Enforce script.
provides access to slot configuration
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.