DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
ActionSetAlarmClock.c
См. документацию.
2{
3 const float TIME_TO_COMPLETE = 24.0;
4
5 override void CreateActionComponent()
6 {
7 m_ActionData.m_ActionComponent = new CAContinuousRepeat(TIME_TO_COMPLETE);
9 CAContinuousRepeat.Cast(m_ActionData.m_ActionComponent).SetProgress(alarm.GetAnimationPhase("ClockAlarm") * TIME_TO_COMPLETE);
10 }
11};
12
14{
16 {
17 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_SET_ALARM;
18 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_SET_ALARM;
20
22 m_Text = "#STR_SetAlarm0";
23 }
24
30
31 override bool HasProneException()
32 {
33 return true;
34 }
35
36 override bool HasTarget()
37 {
38 return false;
39 }
40
41 override void OnStart(ActionData action_data)
42 {
43 }
44
45 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
46 {
47 return true;
48 }
49
50 override void OnEndServer(ActionData action_data)
51 {
52 super.OnEndServer(action_data);
53
54 float progress = action_data.m_Callback.GetActionComponentProgress();
55 AlarmClock_ColorBase clock = AlarmClock_ColorBase.Cast(action_data.m_MainItem);
56 clock.SetAlarmTimeServer(progress);
57 }
58
59 override void OnUpdate(ActionData action_data)
60 {
61 if (action_data.m_Callback)
62 {
63 float progress = action_data.m_Callback.GetActionComponentProgress();
64 AlarmClock_ColorBase alarm = AlarmClock_ColorBase.Cast(action_data.m_MainItem);
65 alarm.SetAnimationPhaseNow("ClockAlarm", progress);
66 }
67 }
68
69};
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
float m_SpecialtyWeight
Определения ActionBase.c:77
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void ActionContinuousBase()
Определения ActionContinuousBase.c:124
override void OnStart(ActionData action_data)
Определения ActionSetAlarmClock.c:41
override void OnUpdate(ActionData action_data)
Определения ActionSetAlarmClock.c:59
override bool HasProneException()
Определения ActionSetAlarmClock.c:31
override bool HasTarget()
Определения ActionSetAlarmClock.c:36
void ActionSetAlarmClock()
Определения ActionSetAlarmClock.c:15
override void OnEndServer(ActionData action_data)
Определения ActionSetAlarmClock.c:50
override void CreateConditionComponents()
Определения ActionSetAlarmClock.c:25
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionSetAlarmClock.c:45
const float TIME_TO_COMPLETE
Определения ActionSetAlarmClock.c:3
override void CreateActionComponent()
Определения ActionSetAlarmClock.c:5
Определения AlarmClock.c:2
int m_CommandUID
Определения AnimatedActionBase.c:143
int m_CommandUIDProne
Определения AnimatedActionBase.c:144
void SetProgress(float value)
Определения CAContinuousRepeat.c:68
Определения CCINonRuined.c:2
Определения CCTSelf.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602