Dayz 1.25
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Класс ActionTurnOnTransmitterOnGround
+ Граф наследования:ActionTurnOnTransmitterOnGround:

Закрытые члены

void ActionTurnOnTransmitterOnGround ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionTurnOnTransmitterOnGround()

4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
7 m_Text = "#turn_on";
8 }
string m_Text
Definition ActionBase.c:49
int m_StanceMask
Definition ActionBase.c:53
int m_CommandUID
Definition AnimatedActionBase.c:135
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CommandUID, m_StanceMask и m_Text.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
11 {
12 Object target_object = target.GetObject();
13 if ( player && target_object && target_object.IsStaticTransmitter() )
14 {
16 string selection = target_object.GetActionComponentName( target.GetComponentIndex() );
17
18 if ( target_entity.HasEnergyManager() && target_entity.GetCompEM().CanSwitchOn() && selection == "power_panel" )
19 {
21 //transmitter.DisplayRadioInfo( "OFF", player );
22
23 return true;
24 }
25 }
26
27 return false;
28 }
Definition AdvancedCommunication.c:142
Definition Building.c:6
Definition ObjectTyped.c:2
Definition EntityAI.c:95

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)
inlineprivate
31 {
33 transmitter.TurnOnTransmitter();
34 }

Объявления и описания членов класса находятся в файле: