18 m_Text =
"#str_upgrade_torch_fuel";
30 Land_FuelStation_Feed fuelstation = Land_FuelStation_Feed.Cast(target.GetObject());
33 if ( flammable && fuelstation && fuelstation.HasFuelToGive() )
43 Torch torch = Torch.Cast(action_data.m_MainItem);
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
override bool IsLockTargetOnUse()
override void CreateConditionComponents()
void ActionUpgradeTorchFromGasPump()
override void CreateActionComponent()
const float ADD_FUEL_TO_TORCH
DayZPlayerConstants
defined in C++