Граф наследования:ActionFishingNew:Защищенные члены | |
| void | ComposeLocalContextData (FishingActionData data) |
| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
| void | CreateAndSetupActionCallback (ActionData action_data) |
| override void | OnAnimationEvent (ActionData action_data) |
| override void | OnUpdate (ActionData action_data) |
| void | PlaySplashEffectSynced (FishingActionData actionDataFishing) |
| bool | CheckForSea (ActionData action_data) |
| override void | OnFinishProgress (ActionData action_data) |
| override void | OnEndInput (ActionData action_data) |
| override void | OnEnd (ActionData action_data) |
| int | EvaluateFishingResult (ActionData action_data) |
| Player input reaction evaluation. | |
| void | OnSignalStart (FishingActionData action_data) |
| void | OnSignalEnd (FishingActionData action_data) |
| EntityAI | TrySpawnCatch (FishingActionData action_data) |
Закрытые члены | |
| void | ActionFishingNew () |
| override void | CreateConditionComponents () |
| override bool | HasTarget () |
| override bool | HasAlternativeInterrupt () |
| override bool | CanBeUsedInFreelook () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override ActionData | CreateActionData () |
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=null) |
Закрытые члены унаследованные от ActionContinuousBase | |
| void | OnStartAnimationLoopServer (ActionData action_data) |
| void | OnStartAnimationLoopClient (ActionData action_data) |
| void | OnEndAnimationLoopServer (ActionData action_data) |
| void | OnEndAnimationLoopClient (ActionData action_data) |
| void | OnFinishProgressServer (ActionData action_data) |
| void | OnFinishProgressClient (ActionData action_data) |
Закрытые данные | |
| const string | ALLOWED_WATER_SURFACES = string.Format("%1|%2", UAWaterType.SEA, UAWaterType.FRESH) |
См. определение в файле ActionFishingNew.c строка 157