22 Object targetObject = target.GetObject();
23 Object targetParent = target.GetParent();
25 if ( player && targetObject && targetParent )
27 if ( targetParent.IsInherited(
TentBase) )
30 targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections);
33 for (
int s = 0; s < selections.Count(); s++)
35 if ( tent.CanToggleAnimations(selections[s]) )
51 if ( targetParent && targetParent.IsInherited(
TentBase) )
54 targetObject.GetActionComponentNameList(action_data.
m_Target.GetComponentIndex(), selections);
57 for (
int s = 0; s < selections.Count(); s++)
59 if ( tent.CanToggleAnimations(selections[s]) )
61 tent.ToggleAnimation( selections[s] );
66 tent.SetAffectPathgraph(
true,
false );
68 if ( tent.CanAffectPathgraph() )
71 tent.RegenerateNavmesh();