19 m_Text =
"#give_saline_person";
33 float delta = nacdata.param1;
35 ntarget.GetModifiersManager().ActivateModifier(
eModifiers.MDF_SALINE);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
ref ActionTarget m_Target
ref CABase m_ActionComponent
void ActionGiveSalineTarget()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override void CreateActionComponent()
DayZPlayerConstants
defined in C++