12 Object target_object = target.GetObject();
13 if ( target_object.IsItemBase() )
29 Object target_object = action_data.m_Target.GetObject();
36 ntarget.StartItemSoundServer(SoundConstants.ITEM_BARREL_CLOSE);
class ActionTargets ActionTarget
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionInteractBase()
void DetermineAction(PlayerBase player)
string GetBarrelCloseSoundset()
DayZPlayerConstants
defined in C++
static const string Empty