DayZ
1.28
DayZ Explorer by KGB
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ActionCloseBarrel.c
См. документацию.
1
class
ActionCloseBarrel
:
ActionInteractBase
2
{
3
void
ActionCloseBarrel
()
4
{
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m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_INTERACTONCE;
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m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
7
m_Text
=
"#close"
;
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}
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
11
{
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Object
target_object = target.GetObject();
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if
( target_object.IsItemBase() )
14
{
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Barrel_ColorBase
ntarget =
Barrel_ColorBase
.Cast( target_object );
16
if
( ntarget )
17
{
18
if
( !ntarget.
IsLocked
() && ntarget.
IsOpen
() )
19
{
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return
true
;
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}
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}
23
}
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return
false
;
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}
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27
override
void
OnExecuteServer
(
ActionData
action_data )
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{
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Object
target_object = action_data.m_Target.GetObject();
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Barrel_ColorBase
ntarget =
Barrel_ColorBase
.Cast( target_object );
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if
( ntarget )
33
{
34
ntarget.
DetermineAction
(action_data.m_Player);
35
if
(ntarget.
GetBarrelCloseSoundset
() !=
string
.
Empty
)
36
ntarget.StartItemSoundServer(SoundConstants.ITEM_BARREL_CLOSE);
37
}
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}
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}
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения
ActionTargets.c:121
ActionBase::m_StanceMask
int m_StanceMask
Определения
ActionBase.c:62
ActionBase::m_Text
string m_Text
Определения
ActionBase.c:58
ActionCloseBarrel::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Определения
ActionCloseBarrel.c:27
ActionCloseBarrel::ActionCloseBarrel
void ActionCloseBarrel()
Определения
ActionCloseBarrel.c:3
ActionCloseBarrel::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
ActionCloseBarrel.c:10
ActionInteractBase::ActionInteractBase
void ActionInteractBase()
Определения
ActionInteractBase.c:43
AnimatedActionBase::m_CommandUID
int m_CommandUID
Определения
AnimatedActionBase.c:143
Barrel_ColorBase::IsLocked
bool IsLocked()
Определения
Barrel_ColorBase.c:82
Barrel_ColorBase::DetermineAction
void DetermineAction(PlayerBase player)
Определения
Barrel_ColorBase.c:177
Barrel_ColorBase::IsOpen
override bool IsOpen()
Определения
Barrel_ColorBase.c:125
Barrel_ColorBase::GetBarrelCloseSoundset
string GetBarrelCloseSoundset()
Определения
Barrel_ColorBase.c:555
Barrel_ColorBase
Определения
Barrel_ColorBase.c:2
ItemBase
Определения
4_World/Entities/Core/Inherited/InventoryItem.c:731
Object
Определения
ObjectTyped.c:2
PlayerBase
Определения
PlayerBaseClient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
string::Empty
static const string Empty
Определения
EnString.c:7
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
Interact
ActionCloseBarrel.c
Создано системой
1.13.2