DayZ 1.27
DayZ Explorer by KGB
 
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ActionTurnOffTransmitterOnGround.c
См. документацию.
2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
7 m_Text = "#turn_off";
8 }
9
10 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
11 {
12 Object target_object = target.GetObject();
13 if ( player && target_object && target_object.IsStaticTransmitter() )
14 {
15 EntityAI target_entity = EntityAI.Cast( target_object );
16 string selection = target_object.GetActionComponentName( target.GetComponentIndex() );
17
18 if ( target_entity.HasEnergyManager() && target_entity.GetCompEM().CanSwitchOff() && selection == "power_panel" )
19 {
20 AdvancedCommunication transmitter = AdvancedCommunication.Cast( target_object );
21 //transmitter.DisplayRadioInfo( "ON", player );
22
23 return true;
24 }
25 }
26
27 return false;
28 }
29
30 override void OnExecuteServer( ActionData action_data )
31 {
32 AdvancedCommunication transmitter = AdvancedCommunication.Cast( action_data.m_Target.GetObject() );
33 transmitter.TurnOffTransmitter();
34 }
35}
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
int m_StanceMask
Определения ActionBase.c:62
string m_Text
Определения ActionBase.c:58
void ActionInteractBase()
Определения ActionInteractBase.c:43
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecuteServer(ActionData action_data)
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения Building.c:6
Определения InventoryItem.c:731
Определения ObjectTyped.c:2
Определения PlayerBaseClient.c:2
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602